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This patch cleans up the remnants of the runtime IO interface.
Because this eliminates APIs in `libnative` and `librustrt`, it is a:
[breaking-change]
This functionality is likely to be available publicly, in some form,
from `std` in the future.
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This patch continues runtime removal by moving the tty implementations
into `sys`.
Because this eliminates APIs in `libnative` and `librustrt`, it is a:
[breaking-change]
This functionality is likely to be available publicly, in some form,
from `std` in the future.
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This patch continues runtime removal by moving out timer-related code
into `sys`.
Because this eliminates APIs in `libnative` and `librustrt`, it is a:
[breaking-change]
This functionality is likely to be available publicly, in some form,
from `std` in the future.
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This patch continues the runtime removal by moving and refactoring the
process implementation into the new `sys` module.
Because this eliminates APIs in `libnative` and `librustrt`, it is a:
[breaking-change]
This functionality is likely to be available publicly, in some form,
from `std` in the future.
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This patch continues the runtime removal by moving
libnative::io::helper_thread into sys::helper_signal and
sys_common::helper_thread
Because this eliminates APIs in `libnative` and `librustrt`, it is a:
[breaking-change]
This functionality is likely to be available publicly, in some form,
from `std` in the future.
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This patch continues the runtime removal by moving pipe and
networking-related code into `sys`.
Because this eliminates APIs in `libnative` and `librustrt`, it is a:
[breaking-change]
This functionality is likely to be available publicly, in some form,
from `std` in the future.
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This moves the filesystem implementation from libnative into the new
`sys` modules, refactoring along the way and hooking into `std::io::fs`.
Because this eliminates APIs in `libnative` and `librustrt`, it is a:
[breaking-change]
This functionality is likely to be available publicly, in some form,
from `std` in the future.
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Since signal handling was only implemented through librustuv, which is
now gone, there's no reason to even provide the API.
[breaking-change]
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These modules will house the code that used to be part of the runtime system
in libnative. The `sys_common` module contains a few low-level but
cross-platform details. The `sys` module is set up using `#[cfg()]` to
include either a unix or windows implementation of a common API
surface. This API surface is *not* exported directly in `libstd`, but is
instead used to bulid `std::os` and `std::io`.
Ultimately, the low-level details in `sys` will be exposed in a
controlled way through a separate platform-specific surface, but that
setup is not part of this patch.
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Win32/WinSock APIs never call WSASetLastError() with WSAEINTR
unless a programmer specifically cancels the ongoing blocking call by
a deprecated WinSock1 API WSACancelBlockingCall().
So the errno check was simply removed and retry() became an id function
on Windows.
Note: Windows' equivalent of SIGINT is always handled in a separate thread:
http://msdn.microsoft.com/en-us/library/windows/desktop/ms682541%28v=vs.85%29.aspx
"CTRL+C and CTRL+BREAK Signals"
Also, incidentally rename a type parameter and clean up some module imports.
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This unifies the `non_snake_case_functions` and `uppercase_variables` lints
into one lint, `non_snake_case`. It also now checks for non-snake-case modules.
This also extends the non-camel-case types lint to check type parameters, and
merges the `non_uppercase_pattern_statics` lint into the
`non_uppercase_statics` lint.
Because the `uppercase_variables` lint is now part of the `non_snake_case`
lint, all non-snake-case variables that start with lowercase characters (such
as `fooBar`) will now trigger the `non_snake_case` lint.
New code should be updated to use the new `non_snake_case` lint instead of the
previous `non_snake_case_functions` and `uppercase_variables` lints. All use of
the `non_uppercase_pattern_statics` should be replaced with the
`non_uppercase_statics` lint. Any code that previously contained non-snake-case
module or variable names should be updated to use snake case names or disable
the `non_snake_case` lint. Any code with non-camel-case type parameters should
be changed to use camel case or disable the `non_camel_case_types` lint.
[breaking-change]
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of `use bar as foo`.
Change all uses of `use foo = bar` to `use bar as foo`.
Implements RFC #47.
Closes #16461.
[breaking-change]
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Not included are two required patches:
* LLVM: segmented stack support for DragonFly [1]
* jemalloc: simple configure patches
[1]: http://reviews.llvm.org/D4705
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Adds a WindowsTTY for libnative that converts between UTF-8 and UTF-16.
Signed-off-by: Peter Atashian <retep998@gmail.com>
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Closes #14898
Closes #14918
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This uncovered some dead code, most notably in middle/liveness.rs, which I think suggests there must be something fishy with that part of the code.
The #[allow(dead_code)] annotations on some of the fields I am not super happy about but as I understand, marker type may disappear at some point.
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This refers to green, which (AFAICT) has everything implemented. In
particular, this will help guide people to get working signal handling
via libgreen.
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The rtio interface is a thin low-level interface over the I/O subsystems, and
the `Path` type is a little too high-level for this interface.
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The existing APIs for spawning processes took strings for the command
and arguments, but the underlying system may not impose utf8 encoding,
so this is overly limiting.
The assumption we actually want to make is just that the command and
arguments are viewable as [u8] slices with no interior NULLs, i.e., as
CStrings. The ToCStr trait is a handy bound for types that meet this
requirement (such as &str and Path).
However, since the commands and arguments are often a mixture of
strings and paths, it would be inconvenient to take a slice with a
single T: ToCStr bound. So this patch revamps the process creation API
to instead use a builder-style interface, called `Command`, allowing
arguments to be added one at a time with differing ToCStr
implementations for each.
The initial cut of the builder API has some drawbacks that can be
addressed once issue #13851 (libstd as a facade) is closed. These are
detailed as FIXMEs.
Closes #11650.
[breaking-change]
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This implements set_timeout() for std::io::Process which will affect wait()
operations on the process. This follows the same pattern as the rest of the
timeouts emerging in std::io::net.
The implementation was super easy for everything except libnative on unix
(backwards from usual!), which required a good bit of signal handling. There's a
doc comment explaining the strategy in libnative. Internally, this also required
refactoring the "helper thread" implementation used by libnative to allow for an
extra helper thread (not just the timer).
This is a breaking change in terms of the io::Process API. It is now possible
for wait() to fail, and subsequently wait_with_output(). These two functions now
return IoResult<T> due to the fact that they can time out.
Additionally, the wait_with_output() function has moved from taking `&mut self`
to taking `self`. If a timeout occurs while waiting with output, the semantics
are undesirable in almost all cases if attempting to re-wait on the process.
Equivalent functionality can still be achieved by dealing with the output
handles manually.
[breaking-change]
cc #13523
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API Changes:
- GetAddrInfoRequest::run() returns Result<Vec<..>, ..>
- Process::spawn() returns Result(.., Vec<..>), ..>
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for `~str`/`~[]`.
Note that `~self` still remains, since I forgot to add support for
`Box<self>` before the snapshot.
How to update your code:
* Instead of `~EXPR`, you should write `box EXPR`.
* Instead of `~TYPE`, you should write `Box<Type>`.
* Instead of `~PATTERN`, you should write `box PATTERN`.
[breaking-change]
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This adds support for connecting to a unix socket with a timeout (a named pipe
on windows), and accepting a connection with a timeout. The goal is to bring
unix pipes/named sockets back in line with TCP support for timeouts.
Similarly to the TCP sockets, all methods are marked #[experimental] due to
uncertainty about the type of the timeout argument.
This internally involved a good bit of refactoring to share as much code as
possible between TCP servers and pipe servers, but the core implementation did
not change drastically as part of this commit.
cc #13523
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This adds a `TcpStream::connect_timeout` function in order to assist opening
connections with a timeout (cc #13523). There isn't really much design space for
this specific operation (unlike timing out normal blocking reads/writes), so I
am fairly confident that this is the correct interface for this function.
The function is marked #[experimental] because it takes a u64 timeout argument,
and the u64 type is likely to change in the future.
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Rust advertises itself as being compatible with linux 2.6.18, but the timerfd
set of syscalls weren't added until linux 2.6.25. There is no real need for a
specialized timer implementation beyond being a "little more accurate", but the
select() implementation will suffice for now.
If it is later deemed that an accurate timerfd implementation is needed, it can
be added then through some method which will allow the standard distribution to
continue to be compatible with 2.6.18
Closes #13447
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Replacing `~[]`. This also makes the `walk_dir` iterator use a `Vec`
internally.
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move errno -> IoError converter into std, bubble up OSRng errors
Also adds a general errno -> `~str` converter to `std::os`, and makes the failure messages for the things using `OSRng` (e.g. (transitively) the task-local RNG, meaning hashmap initialisation failures aren't such a black box).
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This also adds a direct `errno` -> `~str` converter, rather than only
being possible to get a string for the very last error.
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This is all purely fallout of getting the previous commit to compile.
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* native::io
* std::char
* std::fmt
* std::fmt::parse
* std::io
* std::io::extensions
* std::io::net::ip
* std::io::net::udp
* std::io::net::unix
* std::io::pipe
* std::num
* std::num::f32
* std::num::f64
* std::num::strconv
* std::os
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This commit moves all logging out of the standard library into an external
crate. This crate is the new crate which is responsible for all logging macros
and logging implementation. A few reasons for this change are:
* The crate map has always been a bit of a code smell among rust programs. It
has difficulty being loaded on almost all platforms, and it's used almost
exclusively for logging and only logging. Removing the crate map is one of the
end goals of this movement.
* The compiler has a fair bit of special support for logging. It has the
__log_level() expression as well as generating a global word per module
specifying the log level. This is unfairly favoring the built-in logging
system, and is much better done purely in libraries instead of the compiler
itself.
* Initialization of logging is much easier to do if there is no reliance on a
magical crate map being available to set module log levels.
* If the logging library can be written outside of the standard library, there's
no reason that it shouldn't be. It's likely that we're not going to build the
highest quality logging library of all time, so third-party libraries should
be able to provide just as high-quality logging systems as the default one
provided in the rust distribution.
With a migration such as this, the change does not come for free. There are some
subtle changes in the behavior of liblog vs the previous logging macros:
* The core change of this migration is that there is no longer a physical
log-level per module. This concept is still emulated (it is quite useful), but
there is now only a global log level, not a local one. This global log level
is a reflection of the maximum of all log levels specified. The previously
generated logging code looked like:
if specified_level <= __module_log_level() {
println!(...)
}
The newly generated code looks like:
if specified_level <= ::log::LOG_LEVEL {
if ::log::module_enabled(module_path!()) {
println!(...)
}
}
Notably, the first layer of checking is still intended to be "super fast" in
that it's just a load of a global word and a compare. The second layer of
checking is executed to determine if the current module does indeed have
logging turned on.
This means that if any module has a debug log level turned on, all modules
with debug log levels get a little bit slower (they all do more expensive
dynamic checks to determine if they're turned on or not).
Semantically, this migration brings no change in this respect, but
runtime-wise, this will have a perf impact on some code.
* A `RUST_LOG=::help` directive will no longer print out a list of all modules
that can be logged. This is because the crate map will no longer specify the
log levels of all modules, so the list of modules is not known. Additionally,
warnings can no longer be provided if a malformed logging directive was
supplied.
The new "hello world" for logging looks like:
#[phase(syntax, link)]
extern crate log;
fn main() {
debug!("Hello, world!");
}
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* Chan<T> => Sender<T>
* Port<T> => Receiver<T>
* Chan::new() => channel()
* constructor returns (Sender, Receiver) instead of (Receiver, Sender)
* local variables named `port` renamed to `rx`
* local variables named `chan` renamed to `tx`
Closes #11765
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This recognizes the EISDIR error code on both windows and unix platforms to
provide a more descriptive error condition.
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This commit splits the file implementation into file_unix and file_win32. The
two implementations have diverged to the point that they share almost 0 code at
this point, so it's easier to maintain as separate files.
The other major change accompanied with this commit is that file::open is no
longer based on libc's open function on windows, but rather windows's CreateFile
function. This fixes dealing with binary files on windows (test added in
previous commit).
This also changes the read/write functions to use ReadFile and WriteFile instead
of libc's read/write.
Closes #12406
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The std::run module is a relic from a standard library long since past, and
there's not much use to having two modules to execute processes with where one
is slightly more convenient. This commit merges the two modules, moving lots of
functionality from std::run into std::io::process and then deleting
std::run.
New things you can find in std::io::process are:
* Process::new() now only takes prog/args
* Process::configure() takes a ProcessConfig
* Process::status() is the same as run::process_status
* Process::output() is the same as run::process_output
* I/O for spawned tasks is now defaulted to captured in pipes instead of ignored
* Process::kill() was added (plus an associated green/native implementation)
* Process::wait_with_output() is the same as the old finish_with_output()
* destroy() is now signal_exit()
* force_destroy() is now signal_kill()
Closes #2625
Closes #10016
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* Implementation of pipe_win32 filled out for libnative
* Reorganize pipes to be clone-able
* Fix a few file descriptor leaks on error
* Factor out some common code into shared functions
* Make use of the if_ok!() macro for less indentation
Closes #11201
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The windows named pipes implementation will have almost nothing to do with unix
pipes, so I think it's best if they live in separate files.
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