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path: root/src/libnative/io/timer_win32.rs
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2014-08-23Complete renaming of win32 to windowsVadim Chugunov-210/+0
2014-06-28Rename all raw pointers as necessaryAlex Crichton-6/+6
2014-06-15Register new snapshotsAlex Crichton-3/+3
2014-06-06libs: Fix miscellaneous fallout of librustrtAlex Crichton-13/+8
2014-05-13io: Implement process wait timeoutsAlex Crichton-9/+11
This implements set_timeout() for std::io::Process which will affect wait() operations on the process. This follows the same pattern as the rest of the timeouts emerging in std::io::net. The implementation was super easy for everything except libnative on unix (backwards from usual!), which required a good bit of signal handling. There's a doc comment explaining the strategy in libnative. Internally, this also required refactoring the "helper thread" implementation used by libnative to allow for an extra helper thread (not just the timer). This is a breaking change in terms of the io::Process API. It is now possible for wait() to fail, and subsequently wait_with_output(). These two functions now return IoResult<T> due to the fact that they can time out. Additionally, the wait_with_output() function has moved from taking `&mut self` to taking `self`. If a timeout occurs while waiting with output, the semantics are undesirable in almost all cases if attempting to re-wait on the process. Equivalent functionality can still be achieved by dealing with the output handles manually. [breaking-change] cc #13523
2014-05-03Add lint check for negating uint literals and variables.Falco Hirschenberger-3/+3
See #11273 and #13318
2014-04-23std: Add support for an accept() timeoutAlex Crichton-0/+11
This adds experimental support for timeouts when accepting sockets through `TcpAcceptor::accept`. This does not add a separate `accept_timeout` function, but rather it adds a `set_timeout` function instead. This second function is intended to be used as a hard deadline after which all accepts will never block and fail immediately. This idea was derived from Go's SetDeadline() methods. We do not currently have a robust time abstraction in the standard library, so I opted to have the argument be a relative time in millseconds into the future. I believe a more appropriate argument type is an absolute time, but this concept does not exist yet (this is also why the function is marked #[experimental]). The native support is built on select(), similarly to connect_timeout(), and the green support is based on channel select and a timer. cc #13523
2014-04-10std: Make std::comm return types consistentAlex Crichton-5/+4
There are currently a number of return values from the std::comm methods, not all of which are necessarily completely expressive: Sender::try_send(t: T) -> bool This method currently doesn't transmit back the data `t` if the send fails due to the other end having disconnected. Additionally, this shares the name of the synchronous try_send method, but it differs in semantics in that it only has one failure case, not two (the buffer can never be full). SyncSender::try_send(t: T) -> TrySendResult<T> This method accurately conveys all possible information, but it uses a custom type to the std::comm module with no convenience methods on it. Additionally, if you want to inspect the result you're forced to import something from `std::comm`. SyncSender::send_opt(t: T) -> Option<T> This method uses Some(T) as an "error value" and None as a "success value", but almost all other uses of Option<T> have Some/None the other way Receiver::try_recv(t: T) -> TryRecvResult<T> Similarly to the synchronous try_send, this custom return type is lacking in terms of usability (no convenience methods). With this number of drawbacks in mind, I believed it was time to re-work the return types of these methods. The new API for the comm module is: Sender::send(t: T) -> () Sender::send_opt(t: T) -> Result<(), T> SyncSender::send(t: T) -> () SyncSender::send_opt(t: T) -> Result<(), T> SyncSender::try_send(t: T) -> Result<(), TrySendError<T>> Receiver::recv() -> T Receiver::recv_opt() -> Result<T, ()> Receiver::try_recv() -> Result<T, TryRecvError> The notable changes made are: * Sender::try_send => Sender::send_opt. This renaming brings the semantics in line with the SyncSender::send_opt method. An asychronous send only has one failure case, unlike the synchronous try_send method which has two failure cases (full/disconnected). * Sender::send_opt returns the data back to the caller if the send is guaranteed to fail. This method previously returned `bool`, but then it was unable to retrieve the data if the data was guaranteed to fail to send. There is still a race such that when `Ok(())` is returned the data could still fail to be received, but that's inherent to an asynchronous channel. * Result is now the basis of all return values. This not only adds lots of convenience methods to all return values for free, but it also means that you can inspect the return values with no extra imports (Ok/Err are in the prelude). Additionally, it's now self documenting when something failed or not because the return value has "Err" in the name. Things I'm a little uneasy about: * The methods send_opt and recv_opt are not returning options, but rather results. I felt more strongly that Option was the wrong return type than the _opt prefix was wrong, and I coudn't think of a much better name for these methods. One possible way to think about them is to read the _opt suffix as "optionally". * Result<T, ()> is often better expressed as Option<T>. This is only applicable to the recv_opt() method, but I thought it would be more consistent for everything to return Result rather than one method returning an Option. Despite my two reasons to feel uneasy, I feel much better about the consistency in return values at this point, and I think the only real open question is if there's a better suffix for {send,recv}_opt. Closes #11527
2014-04-10native: remove some internal ~[].Huon Wilson-3/+3
2014-04-04Fix fallout from std::libc separationCorey Richardson-2/+2
2014-04-02Fix fallout of requiring uint indicesAlex Crichton-1/+1
2014-03-31native: Switch field privacy as necessaryAlex Crichton-2/+2
2014-03-13std: Rename Chan/Port types and constructorAlex Crichton-14/+14
* Chan<T> => Sender<T> * Port<T> => Receiver<T> * Chan::new() => channel() * constructor returns (Sender, Receiver) instead of (Receiver, Sender) * local variables named `port` renamed to `rx` * local variables named `chan` renamed to `tx` Closes #11765
2014-02-03Fixing remaining warnings and errors throughoutAlex Crichton-6/+6
2014-01-22Implement native timersAlex Crichton-0/+203
Native timers are a much hairier thing to deal with than green timers due to the interface that we would like to expose (both a blocking sleep() and a channel-based interface). I ended up implementing timers in three different ways for the various platforms that we supports. In all three of the implementations, there is a worker thread which does send()s on channels for timers. This worker thread is initialized once and then communicated to in a platform-specific manner, but there's always a shared channel available for sending messages to the worker thread. * Windows - I decided to use windows kernel timer objects via CreateWaitableTimer and SetWaitableTimer in order to provide sleeping capabilities. The worker thread blocks via WaitForMultipleObjects where one of the objects is an event that is used to wake up the helper thread (which then drains the incoming message channel for requests). * Linux/(Android?) - These have the ideal interface for implementing timers, timerfd_create. Each timer corresponds to a timerfd, and the helper thread uses epoll to wait for all active timers and then send() for the next one that wakes up. The tricky part in this implementation is updating a timerfd, but see the implementation for the fun details * OSX/FreeBSD - These obviously don't have the windows APIs, and sadly don't have the timerfd api available to them, so I have thrown together a solution which uses select() plus a timeout in order to ad-hoc-ly implement a timer solution for threads. The implementation is backed by a sorted array of timers which need to fire. As I said, this is an ad-hoc solution which is certainly not accurate timing-wise. I have done this implementation due to the lack of other primitives to provide an implementation, and I've done it the best that I could, but I'm sure that there's room for improvement. I'm pretty happy with how these implementations turned out. In theory we could drop the timerfd implementation and have linux use the select() + timeout implementation, but it's so inaccurate that I would much rather continue to use timerfd rather than my ad-hoc select() implementation. The only change that I would make to the API in general is to have a generic sleep() method on an IoFactory which doesn't require allocating a Timer object. For everything but windows it's super-cheap to request a blocking sleep for a set amount of time, and it's probably worth it to provide a sleep() which doesn't do something like allocate a file descriptor on linux.