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Fix disagreeement about CGU reuse and LTO
This commit fixes an issue where the codegen backend's selection of LTO
disagreed with what the codegen later thought was being done. Discovered
in #72006 we have a longstanding issue where if `-Clinker-plugin-lto` in
optimized mode is compiled incrementally it will always panic on the
second compilation. The underlying issue turned out to be that the
production of the original artifact determined that LTO should not be
done (because it's being postponed to the linker) but the CGU reuse
selection thought that LTO was done so it was trying to load pre-LTO
artifacts which were never generated.
The fix here is to ensure that the logic when generating code which
determines what kind of LTO is being done is shared amongst the CGU
reuse decision and the backend actually doing LTO. This means that
they'll both be in agreement about whether the previous compilation did
indeed produce incremental pre-LTO artifacts.
Closes #72006
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This commit fixes an issue where the codegen backend's selection of LTO
disagreed with what the codegen later thought was being done. Discovered
in #72006 we have a longstanding issue where if `-Clinker-plugin-lto` in
optimized mode is compiled incrementally it will always panic on the
second compilation. The underlying issue turned out to be that the
production of the original artifact determined that LTO should not be
done (because it's being postponed to the linker) but the CGU reuse
selection thought that LTO was done so it was trying to load pre-LTO
artifacts which were never generated.
The fix here is to ensure that the logic when generating code which
determines what kind of LTO is being done is shared amongst the CGU
reuse decision and the backend actually doing LTO. This means that
they'll both be in agreement about whether the previous compilation did
indeed produce incremental pre-LTO artifacts.
Closes #72006
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The App Store performs certain sanity checks on bitcode, including that
an acceptable set of command line arguments was used when compiling a
given module. For Rust code to be distributed on the app store with
bitcode rustc must pretend to have the same command line arguments.
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At this time Apple recommends Bitcode be included for iOS apps, and
requires it for tvOS. It is unlikely that a developer would want to
disable bitcode when building for these targets, yet by default it will
not be generated. This presents a papercut for developers on those
platforms.
Introduces a new TargetOption boolean key for specific triples to
indicate that bitcode should be generated, even if cargo attempts to
optimise with -Cembed-bitcode=no.
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Don't copy bytecode files into the incr. comp. cache.
It's no longer necessary now that bitcode is embedded into object files.
This change meant that `WorkProductFileKind::Bytecode` is no longer
necessary, which means that type is no longer necessary, which allowed
several places in the code to become simpler.
This commit was written by @nnethercote in https://github.com/rust-lang/rust/pull/70458 but that didn't land. In the meantime though we managed to land it in https://github.com/rust-lang/rust/pull/71528 and that doesn't seem to be causing too many fires, so I'm re-sending this patch!
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Rename `bitcode-in-rlib` option to `embed-bitcode`
This commit finishes work first pioneered in #70458 and started in #71528.
The `-C bitcode-in-rlib` option, which has not yet reached stable, is
renamed to `-C embed-bitcode` since that more accurately reflects what
it does now anyway. Various tests and such are updated along the way as
well.
This'll also need to be backported to the beta channel to ensure we
don't accidentally stabilize `-Cbitcode-in-rlib` as well.
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This commit finishes work first pioneered in #70458 and started in #71528.
The `-C bitcode-in-rlib` option, which has not yet reached stable, is
renamed to `-C embed-bitcode` since that more accurately reflects what
it does now anyway. Various tests and such are updated along the way as
well.
This'll also need to be backported to the beta channel to ensure we
don't accidentally stabilize `-Cbitcode-in-rlib` as well.
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It's no longer necessary now that bitcode is embedded into object files.
This change meant that `WorkProductFileKind::Bytecode` is no longer
necessary, which means that type is no longer necessary, which allowed
several places in the code to become simpler.
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Disable localization for all linkers
We previously disabled non-English output from `link.exe` due to encoding issues (#35785).
In https://github.com/rust-lang/rust/pull/70740 it was pointed out that it also prevents correct inspection of the linker output, which we have to do occasionally.
So this PR disables localization for all linkers.
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Have the per-query caches store the results on arenas
This PR leverages the cache for each query to serve as storage area for the query results.
It introduces a new cache `ArenaCache`, which moves the result to an arena,
and only stores the reference in the hash map.
This allows to remove a sizeable part of the usage of the global `TyCtxt` arena.
I only migrated queries that already used arenas before.
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Remove -Z no-landing-pads flag
Since #67502, `-Z no-landing-pads` will cause all attempted unwinds to abort since we don't generate a `try` / `catch`. This previously worked because `__rust_try` was located in libpanic_unwind which is always compiled with `-C panic=unwind`, but `__rust_try` is now directly inline into the crate that uses `catch_unwind`.
As such, `-Z no-landing-pads` is now mostly useless and people should use `-C panic=abort` instead.
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Store LLVM bitcode in object files, not compressed
This commit is an attempted resurrection of #70458 where LLVM bitcode
emitted by rustc into rlibs is stored into object file sections rather
than in a separate file. The main rationale for doing this is that when
rustc emits bitcode it will no longer use a custom compression scheme
which makes it both easier to interoperate with existing tools and also
cuts down on compile time since this compression isn't happening.
The blocker for this in #70458 turned out to be that native linkers
didn't handle the new sections well, causing the sections to either
trigger bugs in the linker or actually end up in the final linked
artifact. This commit attempts to address these issues by ensuring that
native linkers ignore the new sections by inserting custom flags with
module-level inline assembly.
Note that this does not currently change the API of the compiler at all.
The pre-existing `-C bitcode-in-rlib` flag is co-opted to indicate
whether the bitcode should be present in the object file or not.
Finally, note that an important consequence of this commit, which is also
one of its primary purposes, is to enable rustc's `-Clto` bitcode
loading to load rlibs produced with `-Clinker-plugin-lto`. The goal here
is that when you're building with LTO Cargo will tell rustc to skip
codegen of all intermediate crates and only generate LLVM IR. Today
rustc will generate both object code and LLVM IR, but the object code is
later simply thrown away, wastefully.
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This commit is an attempted resurrection of #70458 where LLVM bitcode
emitted by rustc into rlibs is stored into object file sections rather
than in a separate file. The main rationale for doing this is that when
rustc emits bitcode it will no longer use a custom compression scheme
which makes it both easier to interoperate with existing tools and also
cuts down on compile time since this compression isn't happening.
The blocker for this in #70458 turned out to be that native linkers
didn't handle the new sections well, causing the sections to either
trigger bugs in the linker or actually end up in the final linked
artifact. This commit attempts to address these issues by ensuring that
native linkers ignore the new sections by inserting custom flags with
module-level inline assembly.
Note that this does not currently change the API of the compiler at all.
The pre-existing `-C bitcode-in-rlib` flag is co-opted to indicate
whether the bitcode should be present in the object file or not.
Finally, note that an important consequence of this commit, which is also
one of its primary purposes, is to enable rustc's `-Clto` bitcode
loading to load rlibs produced with `-Clinker-plugin-lto`. The goal here
is that when you're building with LTO Cargo will tell rustc to skip
codegen of all intermediate crates and only generate LLVM IR. Today
rustc will generate both object code and LLVM IR, but the object code is
later simply thrown away, wastefully.
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Introduce `enum RelocModel` instead.
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Replace filter_map().next() calls with find_map()
These are semantically the same, but `find_map()` is more concise.
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Ignore -Zprofile when building compiler_builtins
#70846 made the `compiler_builtins` crate ignore the default codegen-units setting and instead always split each function into a different codegen unit.
This unfortunately breaks `-Zprofile` which requires a single codegen unit per crate (see #71283). You can notice this when building with `cargo -Zbuild-std` and `RUSTFLAGS` containing `-Zprofile`.
This PR works around this issue by just ignoring `-Zprofile` for the `compiler-builtins` crate.
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These are semantically the same, but `find_map()` is more concise.
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It defaults to true, but Cargo will set this to false whenever it can to
reduce compile times.
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A big options clean-up
Lots of improvements here.
r? @Centril
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This lets us specify the default at the options declaration point,
instead of using `.unwrap(default)` or `None | Some(default)` at some
use point far away. It also makes the code more concise.
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Add illumos triple
This fixes rust-lang/rust#55553 and adds support for `illumos` as a `target_os` on `x86_64`. In addition to the compile spec and libstd additions, several library dependencies have been bumped in order to permit working builds of cargo and rustup for the new target.
Work originally started by @jasonbking, with subsequent additions by @pfmooney and @jclulow.
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Co-Authored-By: Jason King <jason.brian.king@gmail.com>
Co-Authored-By: Joshua M. Clulow <jmc@oxide.computer>
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The differences if they are discovered will need to be explicitly documented
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Rollup of 5 pull requests
Successful merges:
- #70644 (Clean up `ModuleConfig` initialization)
- #70937 (Fix staticlib name for *-pc-windows-gnu targets)
- #70996 (Add or_insert_with_key to Entry of HashMap/BTreeMap)
- #71020 (Store UNICODE_VERSION as a tuple)
- #71021 (Use write!-style syntax for MIR assert terminator)
Failed merges:
r? @ghost
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r=Mark-Simulacrum
Clean up `ModuleConfig` initialization
Because it's currently a mess.
r? @Mark-Simulacrum
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Allocate some query results on an arena
This avoids a cloning few `Lrc` and `Vec`s in the queries.
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rustc_codegen_ssa: Refactor construction of linker arguments
And add comments.
This PR doesn't reorder any linker arguments and therefore shouldn't contain any observable changes.
The next goal here is to
- Factor out order-independent linker arguments in the compiler code and in target specifications and pass them together. Such arguments generally apply to the whole linking session or the produced linking result rather to individual object files or libraries.
- Figure out where exactly among the remaining order-dependent arguments we should place customization points like `-C link-args` and `-Z pre-link-args`.
- Possibly provide command line opt-outs for options that are currently passed unconditionally (like CRT objects or arguments defined by the target spec).
- Document and stabilize the customization points that are not yet stable (https://github.com/rust-lang/rust/pull/70505).
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by redirecting everything to `Command`
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That way it matches `ModuleKind::Regular`.
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