| Age | Commit message (Collapse) | Author | Lines |
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Because there is at most one file.
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rustbuild
Remove some random unnecessary lint `allow`s
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- libarena
- librustc_allocator
- librustc_borrowck
- librustc_codegen_ssa
- librustc_codegen_utils
- librustc_driver
- librustc_errors
- librustc_incremental
- librustc_metadata
- librustc_passes
- librustc_privacy
- librustc_resolve
- librustc_save_analysis
- librustc_target
- librustc_traits
- libsyntax
- libsyntax_ext
- libsyntax_pos
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librustc_incremental => 2018
Transitions `librustc_incremental` to Rust 2018; cc #58099
r? @Centril
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Co-authored-by: nikomatsakis
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Cleanup to librustc::session and related code
No functional changes, just some cleanup.
This also creates the `rustc_fs_util` crate, but I can remove that change if desired. It felt a little odd to force crates to depend on librustc for some fs utilities; and also seemed good to generally keep the size of librustc lower (for compile times); fs_util will compile in parallel with essentially the first crate since it has no dependencies beyond std.
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This reverts commit 8dc7ddb9763f28b83de7bf3b3025f8042ea9e830.
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r=alexcrichton
Preliminary work for incremental ThinLTO.
Since implementing incremental ThinLTO is a bit more involved than I initially thought, I'm splitting out some of the things that already work. This PR (1) adds a way accessing some ThinLTO information in `rustc` and (2) does some cleanup around CGU/object file naming (which makes things quite a bit nicer).
This is probably best reviewed one commit at a time.
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This permits easier iteration without having to worry about warnings
being denied.
Fixes #49517
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Holy cow that's a lot of `cfg(stage0)` removed and a lot of new stable language
features!
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r=michaelwoerister
[incremental] Don't panic if decoding the cache fails
If the cached data can't be loaded from disk, just issue a warning to
the user so they know why compilation is taking longer than usual but
don't fail the entire compilation since we can recover by ignorning the
on disk cache.
In the same way, if the disk cache can't be deserialized (because it has
been corrupted for some reason), report the issue as a warning and
continue without failing the compilation. `Decodable::decode()` tends to
panic with various errors like "entered unreachable code" or "index out
of range" if the input data is corrupted. Work around this by catching
panics from the `decode()` calls and continuing without the cached data.
Fixes #48847
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If the cached data can't be loaded from disk, just issue a warning to
the user so they know why compilation is taking longer than usual but
don't fail the entire compilation since we can recover by ignorning the
on disk cache.
In the same way, if the disk cache can't be deserialized (because it has
been corrupted for some reason), report the issue as a warning and
continue without failing the compilation. `Decodable::decode()` tends to
panic with various errors like "entered unreachable code" or "index out
of range" if the input data is corrupted. Work around this by catching
panics from the `decode()` calls when joining the thread and continuing
without the cached data.
Fixes #48847
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Stabilize the syntax `a..=b` and `..=b`.
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This commit removes the `rand` crate from the standard library facade as
well as the `__rand` module in the standard library. Neither of these
were used in any meaningful way in the standard library itself. The only
need for randomness in libstd is to initialize the thread-local keys of
a `HashMap`, and that unconditionally used `OsRng` defined in the
standard library anyway.
The cruft of the `rand` crate and the extra `rand` support in the
standard library makes libstd slightly more difficult to port to new
platforms, namely WebAssembly which doesn't have any randomness at all
(without interfacing with JS). The purpose of this commit is to clarify
and streamline randomness in libstd, focusing on how it's only required
in one location, hashmap seeds.
Note that the `rand` crate out of tree has almost always been a drop-in
replacement for the `rand` crate in-tree, so any usage (accidental or
purposeful) of the crate in-tree should switch to the `rand` crate on
crates.io. This then also has the further benefit of avoiding
duplication (mostly) between the two crates!
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