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This commit introduces a new crate called "native" which will be the crate that
implements the 1:1 runtime of rust. This currently entails having an
implementation of std::rt::Runtime inside of libnative as well as moving all of
the native I/O implementations to libnative.
The current snag is that the start lang item must currently be defined in
libnative in order to start running, but this will change in the future.
Cool fact about this crate, there are no extra features that are enabled.
Note that this commit does not include any makefile support necessary for
building libnative, that's all coming in a later commit.
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There's no need for the restrictions of a closure with the above methods.
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This reverts commit c54427ddfbbab41a39d14f2b1dc4f080cbc2d41b.
Leave the #[ignores] in that were added to rustpkg tests.
Conflicts:
src/librustc/driver/driver.rs
src/librustc/metadata/creader.rs
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This also moves `#[auto_{en,de}code]` checker from syntax to lint.
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This commit re-organizes the io::native module slightly in order to have a
working implementation of rtio::IoFactory which uses native implementations. The
goal is to seamlessly multiplex among libuv/native implementations wherever
necessary.
Right now most of the native I/O is unimplemented, but we have existing bindings
for file descriptors and processes which have been hooked up. What this means is
that you can now invoke println!() from libstd with no local task, no local
scheduler, and even without libuv.
There's still plenty of work to do on the native I/O factory, but this is the
first steps into making it an official portion of the standard library. I don't
expect anyone to reach into io::native directly, but rather only std::io
primitives will be used. Each std::io interface seamlessly falls back onto the
native I/O implementation if the local scheduler doesn't have a libuv one
(hurray trait ojects!)
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