| Age | Commit message (Collapse) | Author | Lines | |
|---|---|---|---|---|
| 2013-10-09 | std::rand: make the windows OSRng more correct, remove some C++. | Huon Wilson | -83/+0 | |
| This lets the C++ code in the rt handle the (slightly) tricky parts of random number generation: e.g. error detection/handling, and using the values of the `#define`d options to the various functions. | ||||
| 2013-09-23 | Remove the C(++) ISAAC Rng from the old rt. | Huon Wilson | -61/+0 | |
| This has to leave rust_gen_seed and rng_gen_seed around since they're used to initialise the std::rand RNGs. | ||||
| 2013-05-07 | rt: Eliminate the dependency on rust_kernel from rust_rng | Brian Anderson | -23/+27 | |
| 2013-05-07 | rt: Move win32_require out of the rust_kernel type | Brian Anderson | -3/+23 | |
| This is only used on rust_rng, which I am trying to extricate from the kernel. | ||||
| 2013-02-19 | rt: fix memory-unsafe random seed logic, r=valgrindclean | Graydon Hoare | -16/+21 | |
| 2013-02-14 | reseed rust_rng after generating 32KB | Chris Peterson | -2/+26 | |
| 2013-02-14 | encapsulate isaac RNG in rust_rng struct | Chris Peterson | -3/+13 | |
| 2013-02-14 | move isaac RNG utility functions to new rust_rng.cpp file | Chris Peterson | -0/+81 | |
