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This commit alters the build process of the compiler to build a static
librustrt.a instead of a dynamic version. This means that we can stop
distributing librustrt as well as default linking against it in the compiler.
This also means that if you attempt to build rust code without libstd, it will
no longer work if there are any landing pads in play. The reason for this is
that LLVM and rustc will emit calls to the various upcalls in librustrt used to
manage exception handling. In theory we could split librustrt into librustrt and
librustupcall. We would then distribute librustupcall and link to it for all
programs using landing pads, but I would rather see just one librustrt artifact
and simplify the build process.
The major benefit of doing this is that building a static rust library for use
in embedded situations all of a sudden just became a whole lot more feasible.
Closes #3361
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This implements a fair amount of the unimpl() functionality in io::native
relating to filesystem operations. I've also modified all io::fs tests to run in
both a native and uv environment (so everything is actually tested).
There are a two bits of remaining functionality which I was unable to get
working:
* change_file_times on windows
* lstat on windows
I think that change_file_times may just need a better interface, but lstat has a
large implementation in libuv which I didn't want to tackle trying to copy.
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A the same time this purges all runtime support needed for statically
initialized mutexes, moving all users over to the new Mutex type instead.
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This mutex is built on top of pthreads for unix and the related windows apis on
windows. This is a straight port of the lock_and_signal type from C++ to rust.
Almost all operations on the type are unsafe, and it's definitely not
recommended for general use.
Closes #9105
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Try to acquire lock and succeed only if lock is not already held.
Uses TryEnterCriticalSection or pthread_mutex_trylock.
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This binds to the appropriate pthreads_* and Windows specific functions
and calls them from Rust. This allows for removal of the C++ support
code for threads.
Fixes #10162
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Similarly to the previous commit, libuv is only used by this library, so there's
no need for it to be linked into librustrt and available to all crates by
default.
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Closes #10103
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This drops more of the old C++ runtime to rather be written in rust. A few
features were lost along the way, but hopefully not too many. The main loss is
that there are no longer backtraces associated with allocations (rust doesn't
have a way of acquiring those just yet). Other than that though, I believe that
the rest of the debugging utilities made their way over into rust.
Closes #8704
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It's not guaranteed that there will always be an event loop to run, and this
implementation will serve as an incredibly basic one which does not provide any
I/O, but allows the scheduler to still run.
cc #9128
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descriptive names
easier-to-use api
reorganize and document
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When uv's TTY I/O is used for the stdio streams, the file descriptors are put
into a non-blocking mode. This means that other concurrent writes to the same
stream can fail with EAGAIN or EWOULDBLOCK. By all I/O to event-loop I/O, we
avoid this error.
There is one location which cannot move, which is the runtime's dumb_println
function. This was implemented to handle the EAGAIN and EWOULDBLOCK errors and
simply retry again and again.
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We get a little more functionality from libuv for these kinds of streams (things
like terminal dimentions), and it also appears to more gracefully handle the
stream being a window. Beforehand, if you used stdio and hit CTRL+d on a
process, libuv would continually return 0-length successful reads instead of
interpreting that the stream was closed.
I was hoping to be able to write tests for this, but currently the testing
infrastructure doesn't allow tests with a stdin and a stdout, but this has been
manually tested! (not that it means much)
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This fixes #9418 and #9618, and potential problems related to directory walking.
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rust_localtime.
This make these functions use wchar_t version of APIs, instead of char version.
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This commit resumes management of the stack boundaries and limits when switching
between tasks. This additionally leverages the __morestack function to run code
on "stack overflow". The current behavior is to abort the process, but this is
probably not the best behavior in the long term (for deails, see the comment I
wrote up in the stack exhaustion routine).
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Closes #5038
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This makes some headway on #3309, see commits for details.
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This lets the C++ code in the rt handle the (slightly) tricky parts of
random number generation: e.g. error detection/handling, and using the
values of the `#define`d options to the various functions.
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The root issue is that dlerror isn't reentrant or even thread safe.
The Windows code isn't affected since errno is thread-local on Windows
and it's running in an atomically block to ensure there isn't a green
thread context switch.
Closes #8156
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This adds a large doc-block to the top of the std::logging module explaining how
to use it. This is mostly just making sure that all the information in the
manual's section about logging is also here (in case someone decides to look
into this module first).
This also removes the old console_{on,off} methods. As far as I can tell, the
functions were only used by the compiler, and there's no reason for them to be
used because they're all turned off by default anyway (maybe they were turned on
by default at some point...)
I believe that this is the final nail in the coffin and closes #5021
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This also starts compiling it in the same manner as linenoise, it's just bundled
with librustrt directly, and we export just a few symbols out of it.
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This has to leave rust_gen_seed and rng_gen_seed around since they're
used to initialise the std::rand RNGs.
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Some of the functions could be converted to rust, but the functions dealing with
signals were moved to rust_builtin.cpp instead (no reason to keep the original
file around for one function).
Closes #2674
Because less C++ is better C++!
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Some of the functions could be converted to rust, but the functions dealing with
signals were moved to rust_builtin.cpp instead (no reason to keep the original
file around for one function).
Closes #2674
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This is a re-landing of #8645, except that the bindings are *not* being used to
power std::run just yet. Instead, this adds the bindings as standalone bindings
inside the rt::io::process module.
I made one major change from before, having to do with how pipes are
created/bound. It's much clearer now when you can read/write to a pipe, as
there's an explicit difference (different types) between an unbound and a bound
pipe. The process configuration now takes unbound pipes (and consumes ownership
of them), and will return corresponding pipe structures back if spawning is
successful (otherwise everything is destroyed normally).
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std: remove unneeded field from RequestData struct
std: rt::uv::file - map us_fs_stat & start refactoring calls into FsRequest
std: stubbing out stat calls from the top-down into uvio
std: us_fs_* operations are now by-val self methods on FsRequest
std: post-rebase cleanup
std: add uv_fs_mkdir|rmdir + tests & minor test cleanup in rt::uv::file
WORKING: fleshing out FileStat and FileInfo + tests
std: reverting test files..
refactoring back and cleanup...
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While usage of change_dir_locked is synchronized against itself, it's not
synchronized against other relative path usage, so I'm of the opinion that it
just really doesn't help in running tests. In order to prevent the problems that
have been cropping up, this completely removes the function.
All existing tests (except one) using it have been moved to run-pass tests where
they get their own process and don't need to be synchronized with anyone else.
There is one now-ignored rustpkg test because when I moved it to a run-pass test
apparently run-pass isn't set up to have 'extern mod rustc' (it ends up having
linkage failures).
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This patch converts the rust_crate_map.cpp to Rust as mentioned at the end of #8880.
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Conflicts:
src/libstd/rt/logging.rs
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This is a reopening of the libuv-upgrade part of #8645. Hopefully this won't
cause random segfaults all over the place. The windows regression in testing
should also be fixed (it shouldn't build the whole compiler twice).
A notable difference from before is that gyp is now a git submodule instead of
always git-cloned at make time. This allows bundling for releases more easily.
Closes #8850
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r=brson"
This reverts commit b8d1fa399402c71331aefd634d710004e00b73a6, reversing
changes made to f22b4b169854c8a4ba86c16ee43327d6bcf94562.
Conflicts:
mk/rt.mk
src/libuv
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Closes #6436
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There were two main differences with the old libuv and the master version:
1. The uv_last_error function is now gone. The error code returned by each
function is the "last error" so now a UvError is just a wrapper around a
c_int.
2. The repo no longer includes a makefile, and the build system has change.
According to the build directions on joyent/libuv, this now downloads a `gyp`
program into the `libuv/build` directory and builds using that. This
shouldn't add any dependences on autotools or anything like that.
Closes #8407
Closes #6567
Closes #6315
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