| Age | Commit message (Collapse) | Author | Lines |
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This is step 2 towards fixing #77548.
In the codegen and codegen-units test suites, the `//` comment markers
were kept in order not to affect any source locations. This is because
these tests cannot be automatically `--bless`ed.
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This commit removes the obsolete printer and replaces all uses of it
with `FmtPrinter`. Of the replaced uses, all but one use was in `debug!`
logging, two cases were notable:
- `MonoItem::to_string` is used in `-Z print-mono-items` and therefore
affects the output of all codegen-units tests.
- `DefPathBasedNames` was used in `librustc_codegen_llvm/type_of.rs`
with `LLVMStructCreateNamed` and that'll now get different values, but
this should result in no functional change.
Signed-off-by: David Wood <david@davidtw.co>
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`-C incremental` was introduced over two years ago. `-Z incremental` was
kept for transitioning, but it's been long enough now that it should be
ok to remove it.
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This commit tweaks the behavior of inlining functions into multiple codegen
units when rustc is compiling in debug mode. Today rustc will unconditionally
treat `#[inline]` functions by translating them into all codegen units that
they're needed within, marking the linkage as `internal`. This commit changes
the behavior so that in debug mode (compiling at `-O0`) rustc will instead only
translate `#[inline]` functions into *one* codegen unit, forcing all other
codegen units to reference this one copy.
The goal here is to improve debug compile times by reducing the amount of
translation that happens on behalf of multiple codegen units. It was discovered
in #44941 that increasing the number of codegen units had the adverse side
effect of increasing the overal work done by the compiler, and the suspicion
here was that the compiler was inlining, translating, and codegen'ing more
functions with more codegen units (for example `String` would be basically
inlined into all codegen units if used). The strategy in this commit should
reduce the cost of `#[inline]` functions to being equivalent to one codegen
unit, which is only translating and codegen'ing inline functions once.
Collected [data] shows that this does indeed improve the situation from [before]
as the overall cpu-clock time increases at a much slower rate and when pinned to
one core rustc does not consume significantly more wall clock time than with one
codegen unit.
One caveat of this commit is that the symbol names for inlined functions that
are only translated once needed some slight tweaking. These inline functions
could be translated into multiple crates and we need to make sure the symbols
don't collideA so the crate name/disambiguator is mixed in to the symbol name
hash in these situations.
[data]: https://github.com/rust-lang/rust/issues/44941#issuecomment-334880911
[before]: https://github.com/rust-lang/rust/issues/44941#issuecomment-334583384
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I'm not sure what the signficance of `drop-glue i8` is, nor why one of
the tests had it appear while the others had it disappear. Either way it
doesn't seem like the presence or absense of it is the focus of the
tests.
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