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This commit changes the default of rustc to use 32 codegen units when compiling
in debug mode, typically an opt-level=0 compilation. Since their inception
codegen units have matured quite a bit, gaining features such as:
* Parallel translation and codegen enabling codegen units to get worked on even
more quickly.
* Deterministic and reliable partitioning through the same infrastructure as
incremental compilation.
* Global rate limiting through the `jobserver` crate to avoid overloading the
system.
The largest benefit of codegen units has forever been faster compilation through
parallel processing of modules on the LLVM side of things, using all the cores
available on build machines that typically have many available. Some downsides
have been fixed through the features above, but the major downside remaining is
that using codegen units reduces opportunities for inlining and optimization.
This, however, doesn't matter much during debug builds!
In this commit the default number of codegen units for debug builds has been
raised from 1 to 32. This should enable most `cargo build` compiles that are
bottlenecked on translation and/or code generation to immediately see speedups
through parallelization on available cores.
Work is being done to *always* enable multiple codegen units (and therefore
parallel codegen) but it requires #44841 at least to be landed and stabilized,
but stay tuned if you're interested in that aspect!
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available in memory.
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Prior to this PR, when we aborted because a "critical pass" failed, we
displayed the number of errors from that critical pass. While that's the
number of errors that caused compilation to abort in *that place*,
that's not what people really want to know. Instead, always report the
total number of errors, and don't bother to track the number of errors
from the last pass that failed.
This changes the compiler driver API to handle errors more smoothly,
and therefore is a compiler-api-[breaking-change].
Fixes #42793.
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Tweak a few run-make tests to emit files in the output directories, not directly
in the source tree.
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Allows replacing stderr with a buffer from the client.
Also, some refactoring around run_compiler.
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This checks the `previous_work_products` data from the dep-graph and
tries to simply copy a `.o` file if possible. We also add new
work-products into the dep-graph, and create edges to/from the dep-node
for a work-product.
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