about summary refs log tree commit diff
path: root/src/doc/tutorial.md
blob: 0db25c4090ebc669b8ef432db83ba51c74674bf3 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
1073
1074
1075
1076
1077
1078
1079
1080
1081
1082
1083
1084
1085
1086
1087
1088
1089
1090
1091
1092
1093
1094
1095
1096
1097
1098
1099
1100
1101
1102
1103
1104
1105
1106
1107
1108
1109
1110
1111
1112
1113
1114
1115
1116
1117
1118
1119
1120
1121
1122
1123
1124
1125
1126
1127
1128
1129
1130
1131
1132
1133
1134
1135
1136
1137
1138
1139
1140
1141
1142
1143
1144
1145
1146
1147
1148
1149
1150
1151
1152
1153
1154
1155
1156
1157
1158
1159
1160
1161
1162
1163
1164
1165
1166
1167
1168
1169
1170
1171
1172
1173
1174
1175
1176
1177
1178
1179
1180
1181
1182
1183
1184
1185
1186
1187
1188
1189
1190
1191
1192
1193
1194
1195
1196
1197
1198
1199
1200
1201
1202
1203
1204
1205
1206
1207
1208
1209
1210
1211
1212
1213
1214
1215
1216
1217
1218
1219
1220
1221
1222
1223
1224
1225
1226
1227
1228
1229
1230
1231
1232
1233
1234
1235
1236
1237
1238
1239
1240
1241
1242
1243
1244
1245
1246
1247
1248
1249
1250
1251
1252
1253
1254
1255
1256
1257
1258
1259
1260
1261
1262
1263
1264
1265
1266
1267
1268
1269
1270
1271
1272
1273
1274
1275
1276
1277
1278
1279
1280
1281
1282
1283
1284
1285
1286
1287
1288
1289
1290
1291
1292
1293
1294
1295
1296
1297
1298
1299
1300
1301
1302
1303
1304
1305
1306
1307
1308
1309
1310
1311
1312
1313
1314
1315
1316
1317
1318
1319
1320
1321
1322
1323
1324
1325
1326
1327
1328
1329
1330
1331
1332
1333
1334
1335
1336
1337
1338
1339
1340
1341
1342
1343
1344
1345
1346
1347
1348
1349
1350
1351
1352
1353
1354
1355
1356
1357
1358
1359
1360
1361
1362
1363
1364
1365
1366
1367
1368
1369
1370
1371
1372
1373
1374
1375
1376
1377
1378
1379
1380
1381
1382
1383
1384
1385
1386
1387
1388
1389
1390
1391
1392
1393
1394
1395
1396
1397
1398
1399
1400
1401
1402
1403
1404
1405
1406
1407
1408
1409
1410
1411
1412
1413
1414
1415
1416
1417
1418
1419
1420
1421
1422
1423
1424
1425
1426
1427
1428
1429
1430
1431
1432
1433
1434
1435
1436
1437
1438
1439
1440
1441
1442
1443
1444
1445
1446
1447
1448
1449
1450
1451
1452
1453
1454
1455
1456
1457
1458
1459
1460
1461
1462
1463
1464
1465
1466
1467
1468
1469
1470
1471
1472
1473
1474
1475
1476
1477
1478
1479
1480
1481
1482
1483
1484
1485
1486
1487
1488
1489
1490
1491
1492
1493
1494
1495
1496
1497
1498
1499
1500
1501
1502
1503
1504
1505
1506
1507
1508
1509
1510
1511
1512
1513
1514
1515
1516
1517
1518
1519
1520
1521
1522
1523
1524
1525
1526
1527
1528
1529
1530
1531
1532
1533
1534
1535
1536
1537
1538
1539
1540
1541
1542
1543
1544
1545
1546
1547
1548
1549
1550
1551
1552
1553
1554
1555
1556
1557
1558
1559
1560
1561
1562
1563
1564
1565
1566
1567
1568
1569
1570
1571
1572
1573
1574
1575
1576
1577
1578
1579
1580
1581
1582
1583
1584
1585
1586
1587
1588
1589
1590
1591
1592
1593
1594
1595
1596
1597
1598
1599
1600
1601
1602
1603
1604
1605
1606
1607
1608
1609
1610
1611
1612
1613
1614
1615
1616
1617
1618
1619
1620
1621
1622
1623
1624
1625
1626
1627
1628
1629
1630
1631
1632
1633
1634
1635
1636
1637
1638
1639
1640
1641
1642
1643
1644
1645
1646
1647
1648
1649
1650
1651
1652
1653
1654
1655
1656
1657
1658
1659
1660
1661
1662
1663
1664
1665
1666
1667
1668
1669
1670
1671
1672
1673
1674
1675
1676
1677
1678
1679
1680
1681
1682
1683
1684
1685
1686
1687
1688
1689
1690
1691
1692
1693
1694
1695
1696
1697
1698
1699
1700
1701
1702
1703
1704
1705
1706
1707
1708
1709
1710
1711
1712
1713
1714
1715
1716
1717
1718
1719
1720
1721
1722
1723
1724
1725
1726
1727
1728
1729
1730
1731
1732
1733
1734
1735
1736
1737
1738
1739
1740
1741
1742
1743
1744
1745
1746
1747
1748
1749
1750
1751
1752
1753
1754
1755
1756
1757
1758
1759
1760
1761
1762
1763
1764
1765
1766
1767
1768
1769
1770
1771
1772
1773
1774
1775
1776
1777
1778
1779
1780
1781
1782
1783
1784
1785
1786
1787
1788
1789
1790
1791
1792
1793
1794
1795
1796
1797
1798
1799
1800
1801
1802
1803
1804
1805
1806
1807
1808
1809
1810
1811
1812
1813
1814
1815
1816
1817
1818
1819
1820
1821
1822
1823
1824
1825
1826
1827
1828
1829
1830
1831
1832
1833
1834
1835
1836
1837
1838
1839
1840
1841
1842
1843
1844
1845
1846
1847
1848
1849
1850
1851
1852
1853
1854
1855
1856
1857
1858
1859
1860
1861
1862
1863
1864
1865
1866
1867
1868
1869
1870
1871
1872
1873
1874
1875
1876
1877
1878
1879
1880
1881
1882
1883
1884
1885
1886
1887
1888
1889
1890
1891
1892
1893
1894
1895
1896
1897
1898
1899
1900
1901
1902
1903
1904
1905
1906
1907
1908
1909
1910
1911
1912
1913
1914
1915
1916
1917
1918
1919
1920
1921
1922
1923
1924
1925
1926
1927
1928
1929
1930
1931
1932
1933
1934
1935
1936
1937
1938
1939
1940
1941
1942
1943
1944
1945
1946
1947
1948
1949
1950
1951
1952
1953
1954
1955
1956
1957
1958
1959
1960
1961
1962
1963
1964
1965
1966
1967
1968
1969
1970
1971
1972
1973
1974
1975
1976
1977
1978
1979
1980
1981
1982
1983
1984
1985
1986
1987
1988
1989
1990
1991
1992
1993
1994
1995
1996
1997
1998
1999
2000
2001
2002
2003
2004
2005
2006
2007
2008
2009
2010
2011
2012
2013
2014
2015
2016
2017
2018
2019
2020
2021
2022
2023
2024
2025
2026
2027
2028
2029
2030
2031
2032
2033
2034
2035
2036
2037
2038
2039
2040
2041
2042
2043
2044
2045
2046
2047
2048
2049
2050
2051
2052
2053
2054
2055
2056
2057
2058
2059
2060
2061
2062
2063
2064
2065
2066
2067
2068
2069
2070
2071
2072
2073
2074
2075
2076
2077
2078
2079
2080
2081
2082
2083
2084
2085
2086
2087
2088
2089
2090
2091
2092
2093
2094
2095
2096
2097
2098
2099
2100
2101
2102
2103
2104
2105
2106
2107
2108
2109
2110
2111
2112
2113
2114
2115
2116
2117
2118
2119
2120
2121
2122
2123
2124
2125
2126
2127
2128
2129
2130
2131
2132
2133
2134
2135
2136
2137
2138
2139
2140
2141
2142
2143
2144
2145
2146
2147
2148
2149
2150
2151
2152
2153
2154
2155
2156
2157
2158
2159
2160
2161
2162
2163
2164
2165
2166
2167
2168
2169
2170
2171
2172
2173
2174
2175
2176
2177
2178
2179
2180
2181
2182
2183
2184
2185
2186
2187
2188
2189
2190
2191
2192
2193
2194
2195
2196
2197
2198
2199
2200
2201
2202
2203
2204
2205
2206
2207
2208
2209
2210
2211
2212
2213
2214
2215
2216
2217
2218
2219
2220
2221
2222
2223
2224
2225
2226
2227
2228
2229
2230
2231
2232
2233
2234
2235
2236
2237
2238
2239
2240
2241
2242
2243
2244
2245
2246
2247
2248
2249
2250
2251
2252
2253
2254
2255
2256
2257
2258
2259
2260
2261
2262
2263
2264
2265
2266
2267
2268
2269
2270
2271
2272
2273
2274
2275
2276
2277
2278
2279
2280
2281
2282
2283
2284
2285
2286
2287
2288
2289
2290
2291
2292
2293
2294
2295
2296
2297
2298
2299
2300
2301
2302
2303
2304
2305
2306
2307
2308
2309
2310
2311
2312
2313
2314
2315
2316
2317
2318
2319
2320
2321
2322
2323
2324
2325
2326
2327
2328
2329
2330
2331
2332
2333
2334
2335
2336
2337
2338
2339
2340
2341
2342
2343
2344
2345
2346
2347
2348
2349
2350
2351
2352
2353
2354
2355
2356
2357
2358
2359
2360
2361
2362
2363
2364
2365
2366
2367
2368
2369
2370
2371
2372
2373
2374
2375
2376
2377
2378
2379
2380
2381
2382
2383
2384
2385
2386
2387
2388
2389
2390
2391
2392
2393
2394
2395
2396
2397
2398
2399
2400
2401
2402
2403
2404
2405
2406
2407
2408
2409
2410
2411
2412
2413
2414
2415
2416
2417
2418
2419
2420
2421
2422
2423
2424
2425
2426
2427
2428
2429
2430
2431
2432
2433
2434
2435
2436
2437
2438
2439
2440
2441
2442
2443
2444
2445
2446
2447
2448
2449
2450
2451
2452
2453
2454
2455
2456
2457
2458
2459
2460
2461
2462
2463
2464
2465
2466
2467
2468
2469
2470
2471
2472
2473
2474
2475
2476
2477
2478
2479
2480
2481
2482
2483
2484
2485
2486
2487
2488
2489
2490
2491
2492
2493
2494
2495
2496
2497
2498
2499
2500
2501
2502
2503
2504
2505
2506
2507
2508
2509
2510
2511
2512
2513
2514
2515
2516
2517
2518
2519
2520
2521
2522
2523
2524
2525
2526
2527
2528
2529
2530
2531
2532
2533
2534
2535
2536
2537
2538
2539
2540
2541
2542
2543
2544
2545
2546
2547
2548
2549
2550
2551
2552
2553
2554
2555
2556
2557
2558
2559
2560
2561
2562
2563
2564
2565
2566
2567
2568
2569
2570
2571
2572
2573
2574
2575
2576
2577
2578
2579
2580
2581
2582
2583
2584
2585
2586
2587
2588
2589
2590
2591
2592
2593
2594
2595
2596
2597
2598
2599
2600
2601
2602
2603
2604
2605
2606
2607
2608
2609
2610
2611
2612
2613
2614
2615
2616
2617
2618
2619
2620
2621
2622
2623
2624
2625
2626
2627
2628
2629
2630
2631
2632
2633
2634
2635
2636
2637
2638
2639
2640
2641
2642
2643
2644
2645
2646
2647
2648
2649
2650
2651
2652
2653
2654
2655
2656
2657
2658
2659
2660
2661
2662
2663
2664
2665
2666
2667
2668
2669
2670
2671
2672
2673
2674
2675
2676
2677
2678
2679
2680
2681
2682
2683
2684
2685
2686
2687
2688
2689
2690
2691
2692
2693
2694
2695
2696
2697
2698
2699
2700
2701
2702
2703
2704
2705
2706
2707
2708
2709
2710
2711
2712
2713
2714
2715
2716
2717
2718
2719
2720
2721
2722
2723
2724
2725
2726
2727
2728
2729
2730
2731
2732
2733
2734
2735
2736
2737
2738
2739
2740
2741
2742
2743
2744
2745
2746
2747
2748
2749
2750
2751
2752
2753
2754
2755
2756
2757
2758
2759
2760
2761
2762
2763
2764
2765
2766
2767
2768
2769
2770
2771
2772
2773
2774
2775
2776
2777
2778
2779
2780
2781
2782
2783
2784
2785
2786
2787
2788
2789
2790
2791
2792
2793
2794
2795
2796
2797
2798
2799
2800
2801
2802
2803
2804
2805
2806
2807
2808
2809
2810
2811
2812
2813
2814
2815
2816
2817
2818
2819
2820
2821
2822
2823
2824
2825
2826
2827
2828
2829
2830
2831
2832
2833
2834
2835
2836
2837
2838
2839
2840
2841
2842
2843
2844
2845
2846
2847
2848
2849
2850
2851
2852
2853
2854
2855
2856
2857
2858
2859
2860
2861
2862
2863
2864
2865
2866
2867
2868
2869
2870
2871
2872
2873
2874
2875
2876
2877
2878
2879
2880
2881
2882
2883
2884
2885
2886
2887
2888
2889
2890
2891
2892
2893
2894
2895
2896
2897
2898
2899
2900
2901
2902
2903
2904
2905
2906
2907
2908
2909
2910
2911
2912
2913
2914
2915
2916
2917
2918
2919
2920
2921
2922
2923
2924
2925
2926
2927
2928
2929
2930
2931
2932
2933
2934
2935
2936
2937
2938
2939
2940
2941
2942
2943
2944
2945
2946
2947
2948
2949
2950
2951
2952
2953
2954
2955
2956
2957
2958
2959
2960
2961
2962
2963
2964
2965
2966
2967
2968
2969
2970
2971
2972
2973
2974
2975
2976
2977
2978
2979
2980
2981
2982
2983
2984
2985
2986
2987
2988
2989
2990
2991
2992
2993
2994
2995
2996
2997
2998
2999
3000
3001
3002
3003
3004
3005
3006
3007
3008
3009
3010
3011
3012
3013
3014
3015
3016
3017
3018
3019
3020
3021
3022
3023
3024
3025
3026
3027
3028
3029
3030
3031
3032
3033
3034
3035
3036
3037
3038
3039
3040
3041
3042
3043
3044
3045
3046
3047
3048
3049
3050
3051
3052
3053
3054
3055
3056
3057
3058
3059
3060
3061
3062
3063
3064
3065
3066
3067
3068
3069
3070
3071
3072
3073
3074
3075
3076
3077
3078
3079
3080
3081
3082
3083
3084
3085
3086
3087
3088
3089
3090
3091
3092
3093
3094
3095
3096
3097
3098
3099
3100
3101
3102
3103
3104
3105
3106
3107
3108
3109
3110
3111
3112
3113
3114
3115
3116
3117
3118
3119
3120
3121
3122
3123
3124
3125
3126
3127
3128
3129
3130
3131
3132
3133
3134
3135
3136
3137
3138
3139
3140
3141
3142
3143
3144
3145
3146
3147
3148
3149
3150
3151
3152
3153
3154
3155
3156
3157
3158
3159
3160
3161
3162
3163
3164
3165
3166
3167
3168
3169
3170
3171
3172
3173
3174
3175
3176
3177
3178
3179
3180
3181
3182
3183
3184
3185
3186
3187
3188
3189
3190
3191
3192
3193
3194
3195
3196
3197
3198
3199
3200
3201
3202
3203
3204
3205
3206
3207
3208
3209
3210
3211
3212
3213
3214
3215
3216
3217
3218
3219
3220
3221
3222
3223
3224
3225
3226
3227
3228
3229
3230
3231
3232
3233
3234
3235
3236
3237
3238
3239
3240
3241
3242
3243
3244
3245
3246
3247
3248
3249
3250
3251
3252
3253
3254
3255
3256
3257
3258
3259
3260
3261
3262
3263
3264
3265
3266
3267
3268
3269
3270
3271
3272
3273
3274
3275
3276
3277
3278
3279
3280
3281
3282
3283
3284
3285
3286
3287
3288
3289
3290
3291
3292
3293
3294
3295
3296
3297
3298
3299
3300
3301
3302
3303
3304
3305
3306
3307
3308
3309
3310
3311
3312
3313
3314
3315
3316
3317
3318
3319
3320
3321
3322
3323
3324
3325
3326
3327
3328
3329
3330
3331
3332
3333
3334
3335
3336
3337
3338
3339
3340
3341
3342
3343
3344
3345
3346
3347
3348
3349
3350
3351
3352
3353
3354
3355
3356
3357
3358
3359
3360
3361
3362
3363
3364
3365
3366
3367
3368
3369
3370
3371
3372
3373
3374
3375
3376
3377
3378
3379
3380
3381
3382
3383
3384
3385
3386
3387
3388
3389
3390
3391
3392
3393
3394
3395
3396
3397
3398
% The Rust Language Tutorial

<div style="border: 2px solid red; padding:5px;">
The tutorial is undergoing a complete re-write as <a href="guide.html">the Guide</a>.
Until it's ready, this tutorial is the right place to come to start learning
Rust.  Please submit improvements as pull requests, but understand that
eventually it will be going away.
</div>

# Introduction

Rust is a programming language with a focus on type safety, memory
safety, concurrency and performance. It is intended for writing
large-scale, high-performance software that is free from several
classes of common errors. Rust has a sophisticated memory model that
encourages efficient data structures and safe concurrency patterns,
forbidding invalid memory accesses that would otherwise cause
segmentation faults. It is statically typed and compiled ahead of
time.

As a multi-paradigm language, Rust supports writing code in
procedural, functional and object-oriented styles. Some of its
pleasant high-level features include:

* **Type inference.** Type annotations on local variable declarations
  are optional.
* **Safe task-based concurrency.** Rust's lightweight tasks do not share
  memory, instead communicating through messages.
* **Higher-order functions.** Efficient and flexible closures provide
  iteration and other control structures
* **Pattern matching and algebraic data types.** Pattern matching on
  Rust's enumeration types (a more powerful version of C's enums,
  similar to algebraic data types in functional languages) is a
  compact and expressive way to encode program logic.
* **Polymorphism.** Rust has type-parametric functions and
  types, type classes and OO-style interfaces.

## Scope

This is an introductory tutorial for the Rust programming language. It
covers the fundamentals of the language, including the syntax, the
type system and memory model, generics, and modules. [Additional
tutorials](#what-next?) cover specific language features in greater
depth.

This tutorial assumes that the reader is already familiar with one or
more languages in the C family. Understanding of pointers and general
memory management techniques will help.

## Conventions

Throughout the tutorial, language keywords and identifiers defined in
example code are displayed in `code font`.

Code snippets are indented, and also shown in a monospaced font. Not
all snippets constitute whole programs. For brevity, we'll often show
fragments of programs that don't compile on their own. To try them
out, you might have to wrap them in `fn main() { ... }`, and make sure
they don't contain references to names that aren't actually defined.

> *Warning:* Rust is a language under ongoing development. Notes
> about potential changes to the language, implementation
> deficiencies, and other caveats appear offset in blockquotes.

# Getting started

There are two ways to install the Rust compiler: by building from source or
by downloading prebuilt binaries or installers for your platform. The
[install page][rust-install] contains links to download binaries for both
the nightly build and the most current Rust major release. For Windows and
OS X, the install page provides links to native installers.

> *Note:* Windows users should read the detailed
> [Getting started][wiki-start] notes on the wiki. Even when using
> the binary installer, the Windows build requires a MinGW installation,
> the precise details of which are not discussed here.

For Linux and OS X, the install page provides links to binary tarballs.
To install the Rust compiler from a binary tarball, download
the binary package, extract it, and execute the `install.sh` script in
the root directory of the package.

To build the Rust compiler from source, you will need to obtain the source through
[Git][git] or by downloading the source package from the [install page][rust-install].

Since the Rust compiler is written in Rust, it must be built by
a precompiled "snapshot" version of itself (made in an earlier state
of development). The source build automatically fetches these snapshots
from the Internet on our supported platforms.

Snapshot binaries are currently built and tested on several platforms:

* Windows (7, 8, Server 2008 R2), x86 only
* Linux (2.6.18 or later, various distributions), x86 and x86-64
* OSX 10.7 (Lion) or greater, x86 and x86-64

You may find that other platforms work, but these are our "tier 1"
supported build environments that are most likely to work.

[wiki-start]: https://github.com/rust-lang/rust/wiki/Note-getting-started-developing-Rust
[git]: https://github.com/rust-lang/rust.git
[rust-install]: http://www.rust-lang.org/install.html

To build from source you will also need the following prerequisite
packages:

* g++ 4.7 or clang++ 3.x
* python 2.6 or later (but not 3.x)
* perl 5.0 or later
* gnu make 3.81 or later
* curl

If you've fulfilled those prerequisites, something along these lines
should work.

~~~~console
$ curl -O https://static.rust-lang.org/dist/rust-nightly.tar.gz
$ tar -xzf rust-nightly.tar.gz
$ cd rust-nightly
$ ./configure
$ make && make install
~~~~

You may need to use `sudo make install` if you do not normally have
permission to modify the destination directory. The install locations
can be adjusted by passing a `--prefix` argument to
`configure`. Various other options are also supported: pass `--help`
for more information on them.

When complete, `make install` will place several programs into
`/usr/local/bin`: `rustc`, the Rust compiler, and `rustdoc`, the
API-documentation tool.

[tarball]: https://static.rust-lang.org/dist/rust-nightly.tar.gz
[win-exe]: https://static.rust-lang.org/dist/rust-nightly-install.exe

## Compiling your first program

Rust program files are, by convention, given the extension `.rs`. Say
we have a file `hello.rs` containing this program:

~~~~
fn main() {
    println!("hello?");
}
~~~~
> *Note:* An identifier followed by an exclamation point, like
> `println!`, is a macro invocation.  Macros are explained
> [later](#syntax-extensions); for now just remember to include the
> exclamation point.

If the Rust compiler was installed successfully, running `rustc
hello.rs` will produce an executable called `hello` (or `hello.exe` on
Windows) which, upon running, will likely do exactly what you expect.

The Rust compiler tries to provide useful information when it encounters an
error. If you introduce an error into the program (for example, by changing
`println!` to some nonexistent macro), and then compile it, you'll see
an error message like this:

~~~~text
hello.rs:2:5: 2:24 error: macro undefined: 'print_with_unicorns'
hello.rs:2     print_with_unicorns!("hello?");
               ^~~~~~~~~~~~~~~~~~~
~~~~

In its simplest form, a Rust program is a `.rs` file with some types
and functions defined in it. If it has a `main` function, it can be
compiled to an executable. Rust does not allow code that's not a
declaration to appear at the top level of the file: all statements must
live inside a function.  Rust programs can also be compiled as
libraries, and included in other programs, even ones not written in Rust.

## Editing Rust code

There are vim highlighting and indentation scripts in the Rust source
distribution under `src/etc/vim/`. There is an emacs mode under
`src/etc/emacs/` called `rust-mode`, but do read the instructions
included in that directory. In particular, if you are running emacs
24, then using emacs's internal package manager to install `rust-mode`
is the easiest way to keep it up to date. There is also a package for
Sublime Text 2, available both [standalone][sublime] and through
[Sublime Package Control][sublime-pkg], and support for Kate
under `src/etc/kate`.

A community-maintained list of available Rust tooling is [on the
wiki][wiki-packages].

There is ctags support via `src/etc/ctags.rust`, but many other
tools and editors are not yet supported. If you end up writing a Rust
mode for your favorite editor, let us know so that we can link to it.

[sublime]: http://github.com/jhasse/sublime-rust
[sublime-pkg]: http://wbond.net/sublime_packages/package_control

# Syntax basics

Assuming you've programmed in any C-family language (C++, Java,
JavaScript, C#, or PHP), Rust will feel familiar. Code is arranged
in blocks delineated by curly braces; there are control structures
for branching and looping, like the familiar `if` and `while`; function
calls are written `myfunc(arg1, arg2)`; operators are written the same
and mostly have the same precedence as in C; comments are again like C;
module names are separated with double-colon (`::`) as with C++.

The main surface difference to be aware of is that the condition at
the head of control structures like `if` and `while` does not require
parentheses, while their bodies *must* be wrapped in
braces. Single-statement, unbraced bodies are not allowed.

~~~~
# mod universe { pub fn recalibrate() -> bool { true } }
fn main() {
    /* A simple loop */
    loop {
        // A tricky calculation
        if universe::recalibrate() {
            return;
        }
    }
}
~~~~

The `let` keyword introduces a local variable. Variables are immutable by
default. To introduce a local variable that you can re-assign later, use `let
mut` instead.

~~~~
let hi = "hi";
let mut count = 0i;

while count < 10 {
    println!("count is {}", count);
    count += 1;
}
~~~~

Although Rust can almost always infer the types of local variables, you can
specify a variable's type by following it in the `let` with a colon, then the
type name. Static items, on the other hand, always require a type annotation.


~~~~
static MONSTER_FACTOR: f64 = 57.8;
let monster_size = MONSTER_FACTOR * 10.0;
let monster_size: int = 50;
~~~~

Local variables may shadow earlier declarations, as in the previous example:
`monster_size` was first declared as a `f64`, and then a second
`monster_size` was declared as an `int`. If you were to actually compile this
example, though, the compiler would determine that the first `monster_size` is
unused and issue a warning (because this situation is likely to indicate a
programmer error). For occasions where unused variables are intentional, their
names may be prefixed with an underscore to silence the warning, like `let
_monster_size = 50;`.

Rust identifiers start with an alphabetic
character or an underscore, and after that may contain any sequence of
alphabetic characters, numbers, or underscores. The preferred style is to
write function, variable, and module names with lowercase letters, using
underscores where they help readability, while writing types in camel case.

~~~
let my_variable = 100i;
type MyType = int;     // primitive types are _not_ camel case
~~~

## Expressions and semicolons

Though it isn't apparent in all code, there is a fundamental
difference between Rust's syntax and predecessors like C.
Many constructs that are statements in C are expressions
in Rust, allowing code to be more concise. For example, you might
write a piece of code like this:

~~~~
# let item = "salad";
let price: f64;
if item == "salad" {
    price = 3.50;
} else if item == "muffin" {
    price = 2.25;
} else {
    price = 2.00;
}
~~~~

But, in Rust, you don't have to repeat the name `price`:

~~~~
# let item = "salad";
let price: f64 =
    if item == "salad" {
        3.50
    } else if item == "muffin" {
        2.25
    } else {
        2.00
    };
~~~~

Both pieces of code are exactly equivalent: they assign a value to
`price` depending on the condition that holds. Note that there
are no semicolons in the blocks of the second snippet. This is
important: the lack of a semicolon after the last statement in a
braced block gives the whole block the value of that last expression.

Put another way, the semicolon in Rust *ignores the value of an expression*.
Thus, if the branches of the `if` had looked like `{ 4; }`, the above example
would simply assign `()` (unit or void) to `price`. But without the semicolon, each
branch has a different value, and `price` gets the value of the branch that
was taken.

In short, everything that's not a declaration (declarations are `let` for
variables; `fn` for functions; and any top-level named items such as
[traits](#traits), [enum types](#enums), and static items) is an
expression, including function bodies.

~~~~
fn is_four(x: int) -> bool {
   // No need for a return statement. The result of the expression
   // is used as the return value.
   x == 4
}
~~~~

## Primitive types and literals

There are general signed and unsigned integer types, `int` and `uint`,
as well as 8-, 16-, 32-, and 64-bit variants, `i8`, `u16`, etc.
Integers can be written in decimal (`144`), hexadecimal (`0x90`), octal (`0o70`), or
binary (`0b10010000`) base. Each integral type has a corresponding literal
suffix that can be used to indicate the type of a literal: `i` for `int`,
`u` for `uint`, `i8` for the `i8` type.

In the absence of an integer literal suffix, Rust will infer the
integer type based on type annotations and function signatures in the
surrounding program. In the absence of any type information at all,
Rust will report an error and request that the type be specified explicitly.

~~~~
let a: int = 1;  // `a` is an `int`
let b = 10i;     // `b` is an `int`, due to the `i` suffix
let c = 100u;    // `c` is a `uint`
let d = 1000i32; // `d` is an `i32`
~~~~

There are two floating-point types: `f32`, and `f64`.
Floating-point numbers are written `0.0`, `1e6`, or `2.1e-4`.
Like integers, floating-point literals are inferred to the correct type.
Suffixes `f32`, and `f64` can be used to create literals of a specific type.

The keywords `true` and `false` produce literals of type `bool`.

Characters, the `char` type, are four-byte Unicode codepoints,
whose literals are written between single quotes, as in `'x'`.
Just like C, Rust understands a number of character escapes, using the backslash
character, such as `\n`, `\r`, and `\t`. String literals,
written between double quotes, allow the same escape sequences, and do no
other processing, unlike languages such as PHP or shell.

On the other hand, raw string literals do not process any escape sequences.
They are written as `r##"blah"##`, with a matching number of zero or more `#`
before the opening and after the closing quote, and can contain any sequence of
characters except their closing delimiter.  More on strings
[later](#vectors-and-strings).

The unit type, written `()`, has a single value, also written `()`.

## Operators

Rust's set of operators contains very few surprises. Arithmetic is done with
`*`, `/`, `%`, `+`, and `-` (multiply, quotient, remainder, add, and subtract). `-` is
also a unary prefix operator that negates numbers. As in C, the bitwise operators
`>>`, `<<`, `&`, `|`, and `^` are also supported.

Note that, if applied to an integer value, `!` flips all the bits (bitwise
NOT, like `~` in C).

The comparison operators are the traditional `==`, `!=`, `<`, `>`,
`<=`, and `>=`. Short-circuiting (lazy) boolean operators are written
`&&` (and) and `||` (or).

For compile-time type casting, Rust uses the binary `as` operator.  It takes
an expression on the left side and a type on the right side and will, if a
meaningful conversion exists, convert the result of the expression to the
given type. Generally, `as` is only used with the primitive numeric types or
pointers, and is not overloadable.  [`transmute`][transmute] can be used for
unsafe C-like casting of same-sized types.

~~~~
let x: f64 = 4.0;
let y: uint = x as uint;
assert!(y == 4u);
~~~~

[transmute]: http://doc.rust-lang.org/std/mem/fn.transmute.html

## Syntax extensions

*Syntax extensions* are special forms that are not built into the language,
but are instead provided by the libraries. To make it clear to the reader when
a name refers to a syntax extension, the names of all syntax extensions end
with `!`. The standard library defines a few syntax extensions, the most
useful of which is [`format!`][fmt], a `sprintf`-like text formatter that you
will often see in examples, and its related family of macros: `print!`,
`println!`, and `write!`.

`format!` draws syntax from Python, but contains many of the same principles
that [printf][pf] has. Unlike printf, `format!` will give you a compile-time
error when the types of the directives don't match the types of the arguments.

~~~
// `{}` will print the "default format" of a type
println!("{} is {}", "the answer", 43i);
~~~

~~~~
extern crate debug;

# fn main() {
# let mystery_object = ();
// `{:?}` will conveniently print any type,
// but requires the `debug` crate to be linked in
println!("what is this thing: {:?}", mystery_object);
# }
~~~~

[pf]: http://en.cppreference.com/w/cpp/io/c/fprintf
[fmt]: http://doc.rust-lang.org/std/fmt/

You can define your own syntax extensions with the macro system. For details,
see the [macro tutorial][macros]. Note that macro definition is currently
considered an unstable feature.

# Control structures

## Conditionals

We've seen `if` expressions a few times already. To recap, braces are
compulsory, an `if` can have an optional `else` clause, and multiple
`if`/`else` constructs can be chained together:

~~~~
if false {
    println!("that's odd");
} else if true {
    println!("right");
} else {
    println!("neither true nor false");
}
~~~~

The condition given to an `if` construct *must* be of type `bool` (no
implicit conversion happens). If the arms are blocks that have a
value, this value must be of the same type for every arm in which
control reaches the end of the block:

~~~~
fn signum(x: int) -> int {
    if x < 0 { -1 }
    else if x > 0 { 1 }
    else { 0 }
}
~~~~

## Pattern matching

Rust's `match` construct is a generalized, cleaned-up version of C's
`switch` construct. You provide it with a value and a number of
*arms*, each labeled with a pattern, and the code compares the value
against each pattern in order until one matches. The matching pattern
executes its corresponding arm.

~~~~
let my_number = 1i;
match my_number {
  0     => println!("zero"),
  1 | 2 => println!("one or two"),
  3..10 => println!("three to ten"),
  _     => println!("something else")
}
~~~~

Unlike in C, there is no "falling through" between arms: only one arm
executes, and it doesn't have to explicitly `break` out of the
construct when it is finished.

A `match` arm consists of a *pattern*, then a fat arrow `=>`, followed
by an *action* (expression). Each case is separated by commas. It is
often convenient to use a block expression for each case, in which case
the commas are optional as shown below. Literals are valid patterns and
match only their own value. A single arm may match multiple different
patterns by combining them with the pipe operator (`|`), so long as
every pattern binds the same set of variables (see "destructuring"
below). Ranges of numeric literal patterns can be expressed with two
dots, as in `M..N`. The underscore (`_`) is a wildcard pattern that
matches any single value. (`..`) is a different wildcard that can match
one or more fields in an `enum` variant.

~~~
# let my_number = 1i;
match my_number {
  0 => { println!("zero") }
  _ => { println!("something else") }
}
~~~

`match` constructs must be *exhaustive*: they must have an arm
covering every possible case. For example, the typechecker would
reject the previous example if the arm with the wildcard pattern was
omitted.

A powerful application of pattern matching is *destructuring*:
matching in order to bind names to the contents of data types.

> *Note:* The following code makes use of tuples (`(f64, f64)`) which
> are explained in section 5.3. For now you can think of tuples as a list of
> items.

~~~~
use std::f64;
fn angle(vector: (f64, f64)) -> f64 {
    let pi = f64::consts::PI;
    match vector {
      (0.0, y) if y < 0.0 => 1.5 * pi,
      (0.0, _) => 0.5 * pi,
      (x, y) => (y / x).atan()
    }
}
~~~~

A variable name in a pattern matches any value, *and* binds that name
to the value of the matched value inside of the arm's action. Thus, `(0.0,
y)` matches any tuple whose first element is zero, and binds `y` to
the second element. `(x, y)` matches any two-element tuple, and binds both
elements to variables. `(0.0,_)` matches any tuple whose first element is zero
and does not bind anything to the second element.

A subpattern can also be bound to a variable, using `variable @ pattern`. For
example:

~~~~
# let age = 23i;
match age {
    a @ 0..20 => println!("{} years old", a),
    _ => println!("older than 21")
}
~~~~

Any `match` arm can have a guard clause (written `if EXPR`), called a
*pattern guard*, which is an expression of type `bool` that
determines, after the pattern is found to match, whether the arm is
taken or not. The variables bound by the pattern are in scope in this
guard expression. The first arm in the `angle` example shows an
example of a pattern guard.

You've already seen simple `let` bindings, but `let` is a little
fancier than you've been led to believe. It, too, supports destructuring
patterns. For example, you can write this to extract the fields from a
tuple, introducing two variables at once: `a` and `b`.

~~~~
# fn get_tuple_of_two_ints() -> (int, int) { (1, 1) }
let (a, b) = get_tuple_of_two_ints();
~~~~

Let bindings only work with _irrefutable_ patterns: that is, patterns that can
never fail to match. This excludes `let` from matching literals and most `enum`
variants as binding patterns, since most such patterns are not irrefutable. For
example, this will not compile:

~~~~{ignore}
let (a, 2) = (1, 2);
~~~~

## Loops

`while` denotes a loop that iterates as long as its given condition
(which must have type `bool`) evaluates to `true`. Inside a loop, the
keyword `break` aborts the loop, and `continue` aborts the current
iteration and continues with the next.

~~~~
let mut cake_amount = 8i;
while cake_amount > 0 {
    cake_amount -= 1;
}
~~~~

`loop` denotes an infinite loop, and is the preferred way of writing `while true`:

~~~~
let mut x = 5u;
loop {
    x += x - 3;
    if x % 5 == 0 { break; }
    println!("{}", x);
}
~~~~

This code prints out a weird sequence of numbers and stops as soon as
it finds one that can be divided by five.

There is also a for-loop that can be used to iterate over a range of numbers:

~~~~
for n in range(0u, 5) {
    println!("{}", n);
}
~~~~

The snippet above prints integer numbers under 5 starting at 0.

More generally, a for loop works with anything implementing the `Iterator` trait.
Data structures can provide one or more methods that return iterators over
their contents. For example, strings support iteration over their contents in
various ways:

~~~~
let s = "Hello";
for c in s.chars() {
    println!("{}", c);
}
~~~~

The snippet above prints the characters in "Hello" vertically, adding a new
line after each character.


# Data structures

## Structs

Rust struct types must be declared before they are used using the `struct`
syntax: `struct Name { field1: T1, field2: T2 [, ...] }`, where `T1`, `T2`,
... denote types. To construct a struct, use the same syntax, but leave off
the `struct`: for example: `Point { x: 1.0, y: 2.0 }`.

Structs are quite similar to C structs and are even laid out the same way in
memory (so you can read from a Rust struct in C, and vice-versa). Use the dot
operator to access struct fields, as in `mypoint.x`.

~~~~
struct Point {
    x: f64,
    y: f64
}
~~~~

Structs have "inherited mutability", which means that any field of a struct
may be mutable, if the struct is in a mutable slot.

With a value (say, `mypoint`) of such a type in a mutable location, you can do
`mypoint.y += 1.0`. But in an immutable location, such an assignment to a
struct without inherited mutability would result in a type error.

~~~~ {.ignore}
# struct Point { x: f64, y: f64 }
let mut mypoint = Point { x: 1.0, y: 1.0 };
let origin = Point { x: 0.0, y: 0.0 };

mypoint.y += 1.0; // `mypoint` is mutable, and its fields as well
origin.y += 1.0; // ERROR: assigning to immutable field
~~~~

`match` patterns destructure structs. The basic syntax is
`Name { fieldname: pattern, ... }`:

~~~~
# struct Point { x: f64, y: f64 }
# let mypoint = Point { x: 0.0, y: 0.0 };
match mypoint {
    Point { x: 0.0, y: yy } => println!("{}", yy),
    Point { x: xx,  y: yy } => println!("{} {}", xx, yy)
}
~~~~

In general, the field names of a struct do not have to appear in the same
order they appear in the type. When you are not interested in all
the fields of a struct, a struct pattern may end with `, ..` (as in
`Name { field1, .. }`) to indicate that you're ignoring all other fields.
Additionally, struct fields have a shorthand matching form that simply
reuses the field name as the binding name.

~~~
# struct Point { x: f64, y: f64 }
# let mypoint = Point { x: 0.0, y: 0.0 };
match mypoint {
    Point { x, .. } => println!("{}", x)
}
~~~

## Enums

Enums are datatypes with several alternate representations. A simple `enum`
defines one or more constants, all of which have the same type:

~~~~
enum Direction {
    North,
    East,
    South,
    West
}
~~~~

Each variant of this enum has a unique and constant integral discriminator
value. If no explicit discriminator is specified for a variant, the value
defaults to the value of the previous variant plus one. If the first variant
does not have a discriminator, it defaults to 0. For example, the value of
`North` is 0, `East` is 1, `South` is 2, and `West` is 3.

When an enum has simple integer discriminators, you can apply the `as` cast
operator to convert a variant to its discriminator value as an `int`:

~~~~
# enum Direction { North, East, South, West }
println!( "North => {}", North as int );
~~~~

It is possible to set the discriminator values to chosen constant values:

~~~~
enum Color {
  Red = 0xff0000,
  Green = 0x00ff00,
  Blue = 0x0000ff
}
~~~~

Variants do not have to be simple values; they may be more complex:

~~~~
# struct Point { x: f64, y: f64 }
enum Shape {
    Circle(Point, f64),
    Rectangle(Point, Point)
}
~~~~

A value of this type is either a `Circle`, in which case it contains a
`Point` struct and a f64, or a `Rectangle`, in which case it contains
two `Point` structs. The run-time representation of such a value
includes an identifier of the actual form that it holds, much like the
"tagged union" pattern in C, but with better static guarantees.

This declaration defines a type `Shape` that can refer to such shapes, and two
functions, `Circle` and `Rectangle`, which can be used to construct values of
the type.

To create a new `Circle`, write:

~~~~
# struct Point { x: f64, y: f64 }
# enum Shape { Circle(Point, f64), Rectangle(Point, Point) }
let circle = Circle(Point { x: 0.0, y: 0.0 }, 10.0);
~~~~

All of these variant constructors may be used as patterns. The only way to
access the contents of an enum instance is the destructuring of a match. For
example:

~~~~
use std::f64;

# struct Point {x: f64, y: f64}
# enum Shape { Circle(Point, f64), Rectangle(Point, Point) }
fn area(sh: Shape) -> f64 {
    match sh {
        Circle(_, size) => f64::consts::PI * size * size,
        Rectangle(Point { x, y }, Point { x: x2, y: y2 }) => (x2 - x) * (y2 - y)
    }
}

let rect = Rectangle(Point { x: 0.0, y: 0.0 }, Point { x: 2.0, y: 2.0 });
println!("area: {}", area(rect));
~~~~

Use a lone `_` to ignore an individual field. Ignore all fields of a variant
like: `Circle(..)`. Nullary enum patterns are written without parentheses:

~~~~
# struct Point { x: f64, y: f64 }
# enum Direction { North, East, South, West }
fn point_from_direction(dir: Direction) -> Point {
    match dir {
        North => Point { x:  0.0, y:  1.0 },
        East  => Point { x:  1.0, y:  0.0 },
        South => Point { x:  0.0, y: -1.0 },
        West  => Point { x: -1.0, y:  0.0 }
    }
}
~~~~

Enum variants may also be structs. For example:

~~~~
#![feature(struct_variant)]
use std::f64;

# struct Point { x: f64, y: f64 }
# fn square(x: f64) -> f64 { x * x }
enum Shape {
    Circle { center: Point, radius: f64 },
    Rectangle { top_left: Point, bottom_right: Point }
}
fn area(sh: Shape) -> f64 {
    match sh {
        Circle { radius: radius, .. } => f64::consts::PI * square(radius),
        Rectangle { top_left: top_left, bottom_right: bottom_right } => {
            (bottom_right.x - top_left.x) * (top_left.y - bottom_right.y)
        }
    }
}

fn main() {
    let rect = Rectangle {
        top_left: Point { x: 0.0, y: 0.0 },
        bottom_right: Point { x: 2.0, y: -2.0 }
    };
    println!("area: {}", area(rect));
}
~~~~

> *Note:* This feature of the compiler is currently gated behind the
> `#[feature(struct_variant)]` directive. More about these directives can be
> found in the manual.

## Tuples

Tuples in Rust behave exactly like structs, except that their fields do not
have names. Thus, you cannot access their fields with dot notation.  Tuples
can have any arity (number of elements) except for 0 (though you may consider
unit, `()`, as the empty tuple if you like).

~~~~
let mytup: (int, int, f64) = (10, 20, 30.0);
match mytup {
  (a, b, c) => println!("{}", a + b + (c as int))
}
~~~~

## Tuple structs

Rust also has _tuple structs_, which behave like both structs and tuples,
except that, unlike tuples, tuple structs have names (so `Foo(1, 2)` has a
different type from `Bar(1, 2)`), and tuple structs' _fields_ do not have
names.

For example:

~~~~
struct MyTup(int, int, f64);
let mytup: MyTup = MyTup(10, 20, 30.0);
match mytup {
  MyTup(a, b, c) => println!("{}", a + b + (c as int))
}
~~~~

<a name="newtype"></a>

There is a special case for tuple structs with a single field, which are
sometimes called "newtypes" (after Haskell's "newtype" feature). These are
used to define new types in such a way that the new name is not just a
synonym for an existing type but is rather its own distinct type.

~~~~
struct GizmoId(int);
~~~~

Types like this can be useful to differentiate between data that have
the same underlying type but must be used in different ways.

~~~~
struct Inches(int);
struct Centimeters(int);
~~~~

The above definitions allow for a simple way for programs to avoid
confusing numbers that correspond to different units. Their integer
values can be extracted with pattern matching:

~~~
# struct Inches(int);
let length_with_unit = Inches(10);
let Inches(integer_length) = length_with_unit;
println!("length is {} inches", integer_length);
~~~

# Functions

We've already seen several function definitions. Like all other static
declarations, such as `type`, functions can be declared both at the
top level and inside other functions (or in modules, which we'll come
back to [later](#crates-and-the-module-system)). The `fn` keyword introduces a
function. A function has an argument list, which is a parenthesized
list of `name: type` pairs separated by commas. An arrow `->`
separates the argument list and the function's return type.

~~~~
fn line(a: int, b: int, x: int) -> int {
    return a * x + b;
}
~~~~

The `return` keyword immediately returns from the body of a function. It
is optionally followed by an expression to return. A function can
also return a value by having its top-level block produce an
expression.

~~~~
fn line(a: int, b: int, x: int) -> int {
    a * x + b
}
~~~~

It's better Rust style to write a return value this way instead of
writing an explicit `return`. The utility of `return` comes in when
returning early from a function. Functions that do not return a value
are said to return unit, `()`, and both the return type and the return
value may be omitted from the definition. The following two functions
are equivalent.

~~~~
fn do_nothing_the_hard_way() -> () { return (); }

fn do_nothing_the_easy_way() { }
~~~~

Ending the function with a semicolon like so is equivalent to returning `()`.

~~~~
fn line(a: int, b: int, x: int) -> int { a * x + b  }
fn oops(a: int, b: int, x: int) -> ()  { a * x + b; }

assert!(8 == line(5, 3, 1));
assert!(() == oops(5, 3, 1));
~~~~

As with `match` expressions and `let` bindings, function arguments support
pattern destructuring. Like `let`, argument patterns must be irrefutable,
as in this example that unpacks the first value from a tuple and returns it.

~~~
fn first((value, _): (int, f64)) -> int { value }
~~~

# Destructors

A *destructor* is a function responsible for cleaning up the resources used by
an object when it is no longer accessible. Destructors can be defined to handle
the release of resources like files, sockets and heap memory.

Objects are never accessible after their destructor has been called, so no
dynamic failures are possible from accessing freed resources. When a task
fails, destructors of all objects in the task are called.

The `box` operator performs memory allocation on the heap:

~~~~
{
    // an integer allocated on the heap
    let y = box 10i;
}
// the destructor frees the heap memory as soon as `y` goes out of scope
~~~~

Rust includes syntax for heap memory allocation in the language since it's
commonly used, but the same semantics can be implemented by a type with a
custom destructor.

# Ownership

Rust formalizes the concept of object ownership to delegate management of an
object's lifetime to either a variable or a task-local garbage collector. An
object's owner is responsible for managing the lifetime of the object by
calling the destructor, and the owner determines whether the object is mutable.

Ownership is recursive, so mutability is inherited recursively and a destructor
destroys the contained tree of owned objects. Variables are top-level owners
and destroy the contained object when they go out of scope.

~~~~
// the struct owns the objects contained in the `x` and `y` fields
struct Foo { x: int, y: Box<int> }

{
    // `a` is the owner of the struct, and thus the owner of the struct's fields
    let a = Foo { x: 5, y: box 10 };
}
// when `a` goes out of scope, the destructor for the `Box<int>` in the struct's
// field is called

// `b` is mutable, and the mutability is inherited by the objects it owns
let mut b = Foo { x: 5, y: box 10 };
b.x = 10;
~~~~

If an object doesn't contain any non-`Send` types, it consists of a single
ownership tree and is itself given the `Send` trait which allows it to be sent
between tasks. Custom destructors can only be implemented directly on types
that are `Send`, but non-`Send` types can still *contain* types with custom
destructors. Example of types which are not `Send` are [`Gc<T>`][gc] and
[`Rc<T>`][rc], the shared-ownership types.

> *Note:* See a [later chapter](#ownership-escape-hatches) for a discussion about
> [`Gc<T>`][gc] and [`Rc<T>`][rc], and the [chapter about traits](#traits) for
> a discussion about `Send`.

[gc]: http://doc.rust-lang.org/std/gc/struct.Gc.html
[rc]: http://doc.rust-lang.org/std/rc/struct.Rc.html

# Implementing a linked list

An `enum` is a natural fit for describing a linked list, because it can express
a `List` type as being *either* the end of the list (`Nil`) or another node
(`Cons`). The full definition of the `Cons` variant will require some thought.

~~~ {.ignore}
enum List {
    Cons(...), // an incomplete definition of the next element in a List
    Nil        // the end of a List
}
~~~

The obvious approach is to define `Cons` as containing an element in the list
along with the next `List` node. However, this will generate a compiler error.

~~~ {.ignore}
// error: illegal recursive enum type; wrap the inner value in a box to make it
// representable
enum List {
    Cons(u32, List), // an element (`u32`) and the next node in the list
    Nil
}
~~~

This error message is related to Rust's precise control over memory layout, and
solving it will require introducing the concept of *boxing*.

## Boxes

A value in Rust is stored directly inside the owner. If a `struct` contains
four `u32` fields, it will be four times as large as a single `u32`.

~~~
use std::mem::size_of; // bring `size_of` into the current scope, for convenience

struct Foo {
    a: u32,
    b: u32,
    c: u32,
    d: u32
}

assert_eq!(size_of::<Foo>(), size_of::<u32>() * 4);

struct Bar {
    a: Foo,
    b: Foo,
    c: Foo,
    d: Foo
}

assert_eq!(size_of::<Bar>(), size_of::<u32>() * 16);
~~~

Our previous attempt at defining the `List` type included an `u32` and a `List`
directly inside `Cons`, making it at least as big as the sum of both types. The
type was invalid because the size was infinite!

An *owned box* (`Box`, located in the `std::owned` module) uses a dynamic memory
allocation to provide the invariant of always being the size of a pointer,
regardless of the contained type. This can be leveraged to create a valid `List`
definition:

~~~

enum List {
    Cons(u32, Box<List>),
    Nil
}
~~~

Defining a recursive data structure like this is the canonical example of an
owned box. Much like an unboxed value, an owned box has a single owner and is
therefore limited to expressing a tree-like data structure.

Consider an instance of our `List` type:

~~~
# enum List {
#     Cons(u32, Box<List>),
#     Nil
# }
let list = Cons(1, box Cons(2, box Cons(3, box Nil)));
~~~

It represents an owned tree of values, inheriting mutability down the tree and
being destroyed along with the owner. Since the `list` variable above is
immutable, the whole list is immutable. The memory allocation itself is the
box, while the owner holds onto a pointer to it:

~~~text
            List box            List box            List box          List box
        +--------------+    +--------------+    +--------------+    +----------+
list -> | Cons | 1 |   | -> | Cons | 2 |   | -> | Cons | 3 |   | -> | Nil      |
        +--------------+    +--------------+    +--------------+    +----------+
~~~

> *Note:* the above diagram shows the logical contents of the enum. The actual
> memory layout of the enum may vary. For example, for the `List` enum shown
> above, Rust guarantees that there will be no enum tag field in the actual
> structure. See the language reference for more details.

An owned box is a common example of a type with a destructor. The allocated
memory is cleaned up when the box is destroyed.

## Move semantics

Rust uses a shallow copy for parameter passing, assignment and returning from
functions. Passing around the `List` will copy only as deep as the pointer to
the box rather than doing an implicit heap allocation.

~~~
# enum List {
#     Cons(u32, Box<List>),
#     Nil
# }
let xs = Cons(1, box Cons(2, box Cons(3, box Nil)));
let ys = xs; // copies `Cons(u32, pointer)` shallowly
~~~

> *Note:* Names like `xs` and `ys` are a naming
> convention for collection-like data structures
> (like our `List`). These collections are given 
> names appended with 's' to signify plurality, 
> i.e. that the data structure stores multiple 
> elements.  For example, `xs` in this case can 
> be read as "a list of ex-es", where "x" here 
> are elements of type `u32`.


Rust will consider a shallow copy of a type with a destructor like `List` to
*move ownership* of the value. After a value has been moved, the source
location cannot be used unless it is reinitialized.

~~~
# enum List {
#     Cons(u32, Box<List>),
#     Nil
# }
let mut xs = Nil;
let ys = xs;

// attempting to use `xs` will result in an error here

xs = Nil;

// `xs` can be used again
~~~

A destructor call will only occur for a variable that has not been moved from,
as it is only called a single time.


Avoiding a move can be done with the library-defined `clone` method:

~~~~
let x = box 5i;
let y = x.clone(); // `y` is a newly allocated box
let z = x; // no new memory allocated, `x` can no longer be used
~~~~

The `clone` method is provided by the `Clone` trait, and can be derived for
our `List` type. Traits will be explained in detail [later](#traits).

~~~{.ignore}
#[deriving(Clone)]
enum List {
    Cons(u32, Box<List>),
    Nil
}

let x = Cons(5, box Nil);
let y = x.clone();

// `x` can still be used!

let z = x;

// and now, it can no longer be used since it has been moved
~~~

The mutability of a value may be changed by moving it to a new owner:

~~~~
let r = box 13i;
let mut s = r; // box becomes mutable
*s += 1;
let t = s; // box becomes immutable
~~~~

A simple way to define a function prepending to the `List` type is to take
advantage of moves:

~~~
enum List {
    Cons(u32, Box<List>),
    Nil
}

fn prepend(xs: List, value: u32) -> List {
    Cons(value, box xs)
}

let mut xs = Nil;
xs = prepend(xs, 1);
xs = prepend(xs, 2);
xs = prepend(xs, 3);
~~~

However, this is not a very flexible definition of `prepend` as it requires
ownership of a list to be passed in rather than just mutating it in-place.

## References

The obvious signature for a `List` equality comparison is the following:

~~~{.ignore}
fn eq(xs: List, ys: List) -> bool { /* ... */ }
~~~

However, this will cause both lists to be moved into the function. Ownership
isn't required to compare the lists, so the function should take *references*
(&T) instead.

~~~{.ignore}
fn eq(xs: &List, ys: &List) -> bool { /* ... */ }
~~~

A reference is a *non-owning* view of a value. A reference can be obtained with the `&` (address-of)
operator. It can be dereferenced by using the `*` operator. In a pattern, such as `match` expression
branches, the `ref` keyword can be used to bind to a variable name by-reference rather than
by-value. A recursive definition of equality using references is as follows:

~~~
# enum List {
#     Cons(u32, Box<List>),
#     Nil
# }
fn eq(xs: &List, ys: &List) -> bool {
    // Match on the next node in both lists.
    match (xs, ys) {
        // If we have reached the end of both lists, they are equal.
        (&Nil, &Nil) => true,
        // If the current elements of both lists are equal, keep going.
        (&Cons(x, box ref next_xs), &Cons(y, box ref next_ys))
                if x == y => eq(next_xs, next_ys),
        // If the current elements are not equal, the lists are not equal.
        _ => false
    }
}

let xs = Cons(5, box Cons(10, box Nil));
let ys = Cons(5, box Cons(10, box Nil));
assert!(eq(&xs, &ys));
~~~

> *Note:* Rust doesn't guarantee [tail-call](http://en.wikipedia.org/wiki/Tail_call) optimization,
> but LLVM is able to handle a simple case like this with optimizations enabled.

## Lists of other types

Our `List` type is currently always a list of 32-bit unsigned integers. By
leveraging Rust's support for generics, it can be extended to work for any
element type.

The `u32` in the previous definition can be substituted with a type parameter:

> *Note:* The following code introduces generics, which are explained in a
> [dedicated section](#generics).

~~~
enum List<T> {
    Cons(T, Box<List<T>>),
    Nil
}
~~~

The old `List` of `u32` is now available as `List<u32>`. The `prepend`
definition has to be updated too:

~~~
# enum List<T> {
#     Cons(T, Box<List<T>>),
#     Nil
# }
fn prepend<T>(xs: List<T>, value: T) -> List<T> {
    Cons(value, box xs)
}
~~~

Generic functions and types like this are equivalent to defining specialized
versions for each set of type parameters.

Using the generic `List<T>` works much like before, thanks to type inference:

~~~
# enum List<T> {
#     Cons(T, Box<List<T>>),
#     Nil
# }
# fn prepend<T>(xs: List<T>, value: T) -> List<T> {
#     Cons(value, box xs)
# }
let mut xs = Nil; // Unknown type! This is a `List<T>`, but `T` can be anything.
xs = prepend(xs, 10i); // Here the compiler infers `xs`'s type as `List<int>`.
xs = prepend(xs, 15i);
xs = prepend(xs, 20i);
~~~

The code sample above demonstrates type inference making most type annotations optional. It is
equivalent to the following type-annotated code:

~~~
# enum List<T> {
#     Cons(T, Box<List<T>>),
#     Nil
# }
# fn prepend<T>(xs: List<T>, value: T) -> List<T> {
#     Cons(value, box xs)
# }
let mut xs: List<int> = Nil::<int>;
xs = prepend::<int>(xs, 10);
xs = prepend::<int>(xs, 15);
xs = prepend::<int>(xs, 20);
~~~

In declarations, the language uses `Type<T, U, V>` to describe a list of type
parameters, but expressions use `identifier::<T, U, V>`, to disambiguate the
`<` operator.

## Defining list equality with generics

Generic functions are type-checked from the definition, so any necessary properties of the type must
be specified up-front. Our previous definition of list equality relied on the element type having
the `==` operator available, and took advantage of the lack of a destructor on `u32` to copy it
without a move of ownership.

We can add a *trait bound* on the `PartialEq` trait to require that the type implement the `==` operator.
Two more `ref` annotations need to be added to avoid attempting to move out the element types:

~~~
# enum List<T> {
#     Cons(T, Box<List<T>>),
#     Nil
# }
fn eq<T: PartialEq>(xs: &List<T>, ys: &List<T>) -> bool {
    // Match on the next node in both lists.
    match (xs, ys) {
        // If we have reached the end of both lists, they are equal.
        (&Nil, &Nil) => true,
        // If the current elements of both lists are equal, keep going.
        (&Cons(ref x, box ref next_xs), &Cons(ref y, box ref next_ys))
                if x == y => eq(next_xs, next_ys),
        // If the current elements are not equal, the lists are not equal.
        _ => false
    }
}

let xs = Cons('c', box Cons('a', box Cons('t', box Nil)));
let ys = Cons('c', box Cons('a', box Cons('t', box Nil)));
assert!(eq(&xs, &ys));
~~~

This would be a good opportunity to implement the `PartialEq` trait for our list type, making the `==` and
`!=` operators available. We'll need to provide an `impl` for the `PartialEq` trait and a definition of the
`eq` method. In a method, the `self` parameter refers to an instance of the type we're implementing
on.

~~~
# enum List<T> {
#     Cons(T, Box<List<T>>),
#     Nil
# }
impl<T: PartialEq> PartialEq for List<T> {
    fn eq(&self, ys: &List<T>) -> bool {
        // Match on the next node in both lists.
        match (self, ys) {
            // If we have reached the end of both lists, they are equal.
            (&Nil, &Nil) => true,
            // If the current elements of both lists are equal, keep going.
            (&Cons(ref x, box ref next_xs), &Cons(ref y, box ref next_ys))
                    if x == y => next_xs == next_ys,
            // If the current elements are not equal, the lists are not equal.
            _ => false
        }
    }
}

let xs = Cons(5i, box Cons(10i, box Nil));
let ys = Cons(5i, box Cons(10i, box Nil));
// The methods below are part of the PartialEq trait,
// which we implemented on our linked list.
assert!(xs.eq(&ys));
assert!(!xs.ne(&ys));

// The PartialEq trait also allows us to use the shorthand infix operators.
assert!(xs == ys);    // `xs == ys` is short for `xs.eq(&ys)`
assert!(!(xs != ys)); // `xs != ys` is short for `xs.ne(&ys)`
~~~

# More on boxes

The most common use case for owned boxes is creating recursive data structures
like a binary search tree. Rust's trait-based generics system (covered later in
the tutorial) is usually used for static dispatch, but also provides dynamic
dispatch via boxing. Values of different types may have different sizes, but a
box is able to *erase* the difference via the layer of indirection they
provide.

In uncommon cases, the indirection can provide a performance gain or memory
reduction by making values smaller. However, unboxed values should almost
always be preferred when they are usable.

Note that returning large unboxed values via boxes is unnecessary. A large
value is returned via a hidden output parameter, and the decision on where to
place the return value should be left to the caller:

~~~~
fn foo() -> (u64, u64, u64, u64, u64, u64) {
    (5, 5, 5, 5, 5, 5)
}

let x = box foo(); // allocates a box, and writes the integers directly to it
~~~~

Beyond the properties granted by the size, an owned box behaves as a regular
value by inheriting the mutability and lifetime of the owner:

~~~~
let x = 5i; // immutable
let mut y = 5i; // mutable
y += 2;

let x = box 5i; // immutable
let mut y = box 5i; // mutable
*y += 2; // the `*` operator is needed to access the contained value
~~~~

# References

In contrast with
owned boxes, where the holder of an owned box is the owner of the pointed-to
memory, references never imply ownership - they are "borrowed".
You can borrow a reference to
any object, and the compiler verifies that it cannot outlive the lifetime of
the object.

As an example, consider a simple struct type, `Point`:

~~~
struct Point {
    x: f64,
    y: f64
}
~~~

We can use this simple definition to allocate points in many different
ways. For example, in this code, each of these local variables
contains a point, but allocated in a different location:

~~~
# struct Point { x: f64, y: f64 }
let on_the_stack :     Point  =     Point { x: 3.0, y: 4.0 };
let on_the_heap  : Box<Point> = box Point { x: 7.0, y: 9.0 };
~~~

Suppose we want to write a procedure that computes the distance
between any two points, no matter where they are stored. One option is
to define a function that takes two arguments of type point—that is,
it takes the points by value. But this will cause the points to be
copied when we call the function. For points, this is probably not so
bad, but often copies are expensive. So we’d like to define a function
that takes the points by pointer. We can use references to do this:

~~~
# struct Point { x: f64, y: f64 }
fn compute_distance(p1: &Point, p2: &Point) -> f64 {
    let x_d = p1.x - p2.x;
    let y_d = p1.y - p2.y;
    (x_d * x_d + y_d * y_d).sqrt()
}
~~~

Now we can call `compute_distance()` in various ways:

~~~
# struct Point{ x: f64, y: f64 };
# let on_the_stack :     Point  =     Point { x: 3.0, y: 4.0 };
# let on_the_heap  : Box<Point> = box Point { x: 7.0, y: 9.0 };
# fn compute_distance(p1: &Point, p2: &Point) -> f64 { 0.0 }
compute_distance(&on_the_stack, &*on_the_heap);
~~~

Here the `&` operator is used to take the address of the variable
`on_the_stack`; this is because `on_the_stack` has the type `Point`
(that is, a struct value) and we have to take its address to get a
reference. We also call this _borrowing_ the local variable
`on_the_stack`, because we are creating an alias: that is, another
route to the same data.

Likewise, in the case of `on_the_heap`,
the `&` operator is used in conjunction with the `*` operator
to take a reference to the contents of the box.

Whenever a value is borrowed, there are some limitations on what you
can do with the original. For example, if the contents of a variable
have been lent out, you cannot send that variable to another task, nor
will you be permitted to take actions that might cause the borrowed
value to be freed or to change its type. This rule should make
intuitive sense: you must wait for a borrowed value to be returned
(that is, for the reference to go out of scope) before you can
make full use of it again.

For a more in-depth explanation of references and lifetimes, read the
[references and lifetimes guide][lifetimes].

## Freezing

Lending an &-pointer to an object freezes the pointed-to object and prevents
mutation—even if the object was declared as `mut`.  `Freeze` objects have
freezing enforced statically at compile-time. An example of a non-`Freeze` type
is [`RefCell<T>`][refcell].

~~~~
let mut x = 5i;
{
    let y = &x; // `x` is now frozen. It cannot be modified or re-assigned.
}
// `x` is now unfrozen again
# x = 3;
~~~~

[refcell]: http://doc.rust-lang.org/std/cell/struct.RefCell.html

# Dereferencing pointers

Rust uses the unary star operator (`*`) to access the contents of a
box or pointer, similarly to C.

~~~
let owned = box 10i;
let borrowed = &20i;

let sum = *owned + *borrowed;
~~~

Dereferenced mutable pointers may appear on the left hand side of
assignments. Such an assignment modifies the value that the pointer
points to.

~~~
let mut owned = box 10i;

let mut value = 20i;
let borrowed = &mut value;

*owned = *borrowed + 100;
*borrowed = *owned + 1000;
~~~

Pointers have high operator precedence, but lower precedence than the
dot operator used for field and method access. This precedence order
can sometimes make code awkward and parenthesis-filled.

~~~
# struct Point { x: f64, y: f64 }
# enum Shape { Rectangle(Point, Point) }
# impl Shape { fn area(&self) -> int { 0 } }
let start = box Point { x: 10.0, y: 20.0 };
let end = box Point { x: (*start).x + 100.0, y: (*start).y + 100.0 };
let rect = &Rectangle(*start, *end);
let area = (*rect).area();
~~~

To combat this ugliness the dot operator applies _automatic pointer
dereferencing_ to the receiver (the value on the left-hand side of the
dot), so in most cases, explicitly dereferencing the receiver is not necessary.

~~~
# struct Point { x: f64, y: f64 }
# enum Shape { Rectangle(Point, Point) }
# impl Shape { fn area(&self) -> int { 0 } }
let start = box Point { x: 10.0, y: 20.0 };
let end = box Point { x: start.x + 100.0, y: start.y + 100.0 };
let rect = &Rectangle(*start, *end);
let area = rect.area();
~~~

You can write an expression that dereferences any number of pointers
automatically. For example, if you feel inclined, you could write
something silly like

~~~
# struct Point { x: f64, y: f64 }
let point = &box Point { x: 10.0, y: 20.0 };
println!("{:f}", point.x);
~~~

The indexing operator (`[]`) also auto-dereferences.

# Vectors and strings

A vector is a contiguous block of memory containing zero or more values of the
same type. Rust also supports vector reference types, called slices, which are
a view into a block of memory represented as a pointer and a length.

Strings are represented as vectors of `u8`, with the guarantee of containing a
valid UTF-8 sequence.

Fixed-size vectors are an unboxed block of memory, with the element length as
part of the type. A fixed-size vector owns the elements it contains, so the
elements are mutable if the vector is mutable. Fixed-size strings do not exist.

~~~
// A fixed-size vector
let numbers = [1i, 2, 3];
let more_numbers = numbers;

// The type of a fixed-size vector is written as `[Type, ..length]`
let five_zeroes: [int, ..5] = [0, ..5];
~~~

A unique vector is dynamically sized, and has a destructor to clean up
allocated memory on the heap. A unique vector owns the elements it contains, so
the elements are mutable if the vector is mutable.

~~~
use std::string::String;

// A dynamically sized vector (unique vector)
let mut numbers = vec![1i, 2, 3];
numbers.push(4);
numbers.push(5);

// The type of a unique vector is written as `Vec<int>`
let more_numbers: Vec<int> = numbers.move_iter().map(|i| i+1).collect();

// The original `numbers` value can no longer be used, due to move semantics.

let mut string = String::from_str("fo");
string.push_char('o');
~~~

Slices are similar to fixed-size vectors, but the length is not part of the
type. They simply point into a block of memory and do not have ownership over
the elements.

~~~
// A slice
let xs = &[1, 2, 3];

// Slices have their type written as `&[int]`
let ys: &[int] = xs;

// Other vector types coerce to slices
let three = [1, 2, 3];
let zs: &[int] = three;

// An unadorned string literal is an immutable string slice
let string = "foobar";

// A string slice type is written as `&str`
let view: &str = string.slice(0, 3);
~~~

Square brackets denote indexing into a slice or fixed-size vector:

~~~~
let crayons: [&str, ..3] = ["BananaMania", "Beaver", "Bittersweet"];
println!("Crayon 2 is '{}'", crayons[2]);
~~~~

Mutable slices also exist, just as there are mutable references. However, there
are no mutable string slices. Strings are a multi-byte encoding (UTF-8) of
Unicode code points, so they cannot be freely mutated without the ability to
alter the length.

~~~
let mut xs = [1i, 2i, 3i];
let view = xs.mut_slice(0, 2);
view[0] = 5;

// The type of a mutable slice is written as `&mut [T]`
let ys: &mut [int] = &mut [1i, 2i, 3i];
~~~

A slice or fixed-size vector can be destructured using pattern matching:

~~~~
let numbers: &[int] = &[1, 2, 3];
let score = match numbers {
    [] => 0,
    [a] => a * 10,
    [a, b] => a * 6 + b * 4,
    [a, b, c, ..rest] => a * 5 + b * 3 + c * 2 + rest.len() as int
};
~~~~

Both vectors and strings support a number of useful [methods](#methods),
defined in [`std::vec`], [`std::slice`], and [`std::str`].

[`std::vec`]: std/vec/index.html
[`std::slice`]: std/slice/index.html
[`std::str`]: std/str/index.html

# Ownership escape hatches

Ownership can cleanly describe tree-like data structures, and references provide non-owning pointers. However, more flexibility is often desired and Rust provides ways to escape from strict
single parent ownership.

The standard library provides the `std::rc::Rc` pointer type to express *shared ownership* over a
reference counted box. As soon as all of the `Rc` pointers go out of scope, the box and the
contained value are destroyed.

~~~
use std::rc::Rc;

// A fixed-size array allocated in a reference-counted box
let x = Rc::new([1i, 2, 3, 4, 5, 6, 7, 8, 9, 10]);
let y = x.clone(); // a new owner
let z = x; // this moves `x` into `z`, rather than creating a new owner

assert!(*z == [1i, 2, 3, 4, 5, 6, 7, 8, 9, 10]);

// the variable is mutable, but not the contents of the box
let mut a = Rc::new([10, 9, 8, 7, 6, 5, 4, 3, 2, 1]);
a = z;
~~~

A garbage collected pointer is provided via `std::gc::Gc`, with a task-local garbage collector
having ownership of the box. It allows the creation of cycles, and the individual `Gc` pointers do
not have a destructor.

~~~
use std::gc::GC;

// A fixed-size array allocated in a garbage-collected box
let x = box(GC) [1i, 2, 3, 4, 5, 6, 7, 8, 9, 10];
let y = x; // does not perform a move, unlike with `Rc`
let z = x;

assert!(*z == [1i, 2, 3, 4, 5, 6, 7, 8, 9, 10]);
~~~

With shared ownership, mutability cannot be inherited so the boxes are always immutable. However,
it's possible to use *dynamic* mutability via types like `std::cell::Cell` where freezing is handled
via dynamic checks and can fail at runtime.

The `Rc` and `Gc` types are not sendable, so they cannot be used to share memory between tasks. Safe
immutable and mutable shared memory is provided by the `sync::arc` module.

> *Note:* See a [later chapter](#traits) for a discussion about `Send` and sendable types.

# Closures

Named functions, like those we've seen so far, may not refer to local
variables declared outside the function: they do not close over their
environment (sometimes referred to as "capturing" variables in their
environment). For example, you couldn't write the following:

~~~~ {.ignore}
let x = 3;

// `fun` cannot refer to `x`
fn fun() -> () { println!("{}", x); }
~~~~

A _closure_ does support accessing the enclosing scope; below we will create
2 _closures_ (nameless functions). Compare how `||` replaces `()` and how
they try to access `x`:

~~~~ {.ignore}
let x = 3;

// `fun` is an invalid definition
fn  fun       () -> () { println!("{}", x) }  // cannot capture from enclosing scope
let closure = || -> () { println!("{}", x) }; // can capture from enclosing scope

// `fun_arg` is an invalid definition
fn  fun_arg       (arg: int) -> () { println!("{}", arg + x) }  // cannot capture
let closure_arg = |arg: int| -> () { println!("{}", arg + x) }; // can capture
//                      ^
// Requires a type because the implementation needs to know which `+` to use.
// In the future, the implementation may not need the help.

fun();          // Still won't work
closure();      // Prints: 3

fun_arg(7);     // Still won't work
closure_arg(7); // Prints: 10
~~~~

Closures begin with the argument list between vertical bars and are followed by
a single expression. Remember that a block, `{ <expr1>; <expr2>; ... }`, is
considered a single expression: it evaluates to the result of the last
expression it contains if that expression is not followed by a semicolon,
otherwise the block evaluates to `()`, the unit value.

In general, return types and all argument types must be specified
explicitly for function definitions.  (As previously mentioned in the
[Functions section](#functions), omitting the return type from a
function declaration is synonymous with an explicit declaration of
return type unit, `()`.)

~~~~ {.ignore}
fn  fun   (x: int)         { println!("{}", x) } // this is same as saying `-> ()`
fn  square(x: int) -> uint { (x * x) as uint }   // other return types are explicit

// Error: mismatched types: expected `()` but found `uint`
fn  badfun(x: int)         { (x * x) as uint }
~~~~

On the other hand, the compiler can usually infer both the argument
and return types for a closure expression; therefore they are often
omitted, since both a human reader and the compiler can deduce the
types from the immediate context.  This is in contrast to function
declarations, which require types to be specified and are not subject
to type inference. Compare:

~~~~ {.ignore}
// `fun` as a function declaration cannot infer the type of `x`, so it must be provided
fn  fun       (x: int) { println!("{}", x) }
let closure = |x     | { println!("{}", x) }; // infers `x: int`, return type `()`

// For closures, omitting a return type is *not* synonymous with `-> ()`
let add_3   = |y     | { 3i + y }; // infers `y: int`, return type `int`.

fun(10);            // Prints 10
closure(20);        // Prints 20
closure(add_3(30)); // Prints 33

fun("String"); // Error: mismatched types

// Error: mismatched types
// inference already assigned `closure` the type `|int| -> ()`
closure("String");
~~~~

In cases where the compiler needs assistance, the arguments and return
types may be annotated on closures, using the same notation as shown
earlier.  In the example below, since different types provide an
implementation for the operator `*`, the argument type for the `x`
parameter must be explicitly provided.

~~~~{.ignore}
// Error: the type of `x` must be known to be used with `x * x`
let square = |x     | -> uint { (x * x) as uint };
~~~~

In the corrected version, the argument type is explicitly annotated,
while the return type can still be inferred.

~~~~
let square_explicit = |x: int| -> uint { (x * x) as uint };
let square_infer    = |x: int|         { (x * x) as uint };

println!("{}", square_explicit(20));  // 400
println!("{}", square_infer(-20));    // 400
~~~~

There are several forms of closure, each with its own role. The most
common, called a _stack closure_, has type `||` and can directly
access local variables in the enclosing scope.

~~~~
let mut max = 0;
let f = |x: int| if x > max { max = x };
for x in [1, 2, 3].iter() {
    f(*x);
}
~~~~

Stack closures are very efficient because their environment is
allocated on the call stack and refers by pointer to captured
locals. To ensure that stack closures never outlive the local
variables to which they refer, stack closures are not
first-class. That is, they can only be used in argument position; they
cannot be stored in data structures or returned from
functions. Despite these limitations, stack closures are used
pervasively in Rust code.

## Owned closures

Owned closures, written `proc`,
hold on to things that can safely be sent between
processes. They copy the values they close over,
but they also own them: that is, no other code can access
them. Owned closures are used in concurrent code, particularly
for spawning [tasks][tasks].

Closures can be used to spawn tasks.
A practical example of this pattern is found when using the `spawn` function,
which starts a new task.

~~~~
use std::task::spawn;

// proc is the closure which will be spawned.
spawn(proc() {
    println!("I'm a new task")
});
~~~~

## Closure compatibility

Rust closures have a convenient subtyping property: you can pass any kind of
closure (as long as the arguments and return types match) to functions
that expect a `||`. Thus, when writing a higher-order function that
only calls its function argument, and does nothing else with it, you
should almost always declare the type of that argument as `||`. That way,
callers may pass any kind of closure.

~~~~
fn call_twice(f: ||) { f(); f(); }
let closure = || { "I'm a closure, and it doesn't matter what type I am"; };
fn function() { "I'm a normal function"; }
call_twice(closure);
call_twice(function);
~~~~

> *Note:* Both the syntax and the semantics will be changing
> in small ways. At the moment they can be unsound in some
> scenarios, particularly with non-copyable types.

# Methods

Methods are like functions except that they always begin with a special argument,
called `self`,
which has the type of the method's receiver. The
`self` argument is like `this` in C++ and many other languages.
Methods are called with dot notation, as in `my_vec.len()`.

_Implementations_, written with the `impl` keyword, can define
methods on most Rust types, including structs and enums.
As an example, let's define a `draw` method on our `Shape` enum.

~~~
# fn draw_circle(p: Point, f: f64) { }
# fn draw_rectangle(p: Point, p: Point) { }
struct Point {
    x: f64,
    y: f64
}

enum Shape {
    Circle(Point, f64),
    Rectangle(Point, Point)
}

impl Shape {
    fn draw(&self) {
        match *self {
            Circle(p, f) => draw_circle(p, f),
            Rectangle(p1, p2) => draw_rectangle(p1, p2)
        }
    }
}

let s = Circle(Point { x: 1.0, y: 2.0 }, 3.0);
s.draw();
~~~

This defines an _implementation_ for `Shape` containing a single
method, `draw`. In most respects the `draw` method is defined
like any other function, except for the name `self`.

The type of `self` is the type on which the method is implemented,
or a pointer thereof. As an argument it is written either `self`,
`&self`, or `self: TYPE`.
A caller must in turn have a compatible pointer type to call the method.

~~~
# fn draw_circle(p: Point, f: f64) { }
# fn draw_rectangle(p: Point, p: Point) { }
# struct Point { x: f64, y: f64 }
# enum Shape {
#     Circle(Point, f64),
#     Rectangle(Point, Point)
# }
impl Shape {
    fn draw_reference(&self) { /* ... */ }
    fn draw_owned(self: Box<Shape>) { /* ... */ }
    fn draw_value(self) { /* ... */ }
}

let s = Circle(Point { x: 1.0, y: 2.0 }, 3.0);

(&s).draw_reference();
(box s).draw_owned();
s.draw_value();
~~~

Methods typically take a reference self type,
so the compiler will go to great lengths to convert a callee
to a reference.

~~~
# fn draw_circle(p: Point, f: f64) { }
# fn draw_rectangle(p: Point, p: Point) { }
# struct Point { x: f64, y: f64 }
# enum Shape {
#     Circle(Point, f64),
#     Rectangle(Point, Point)
# }
# impl Shape {
#    fn draw_reference(&self) { /* ... */ }
#    fn draw_owned(self: Box<Shape>) { /* ... */ }
#    fn draw_value(self) { /* ... */ }
# }
# let s = Circle(Point { x: 1.0, y: 2.0 }, 3.0);
// As with typical function arguments, owned pointers
// are automatically converted to references

(box s).draw_reference();

// Unlike typical function arguments, the self value will
// automatically be referenced ...
s.draw_reference();

// ... and dereferenced
(& &s).draw_reference();

// ... and dereferenced and borrowed
(&box s).draw_reference();
~~~

Implementations may also define standalone (sometimes called "static")
methods. The absence of a `self` parameter distinguishes such methods.
These methods are the preferred way to define constructor functions.

~~~~ {.ignore}
impl Circle {
    fn area(&self) -> f64 { /* ... */ }
    fn new(area: f64) -> Circle { /* ... */ }
}
~~~~

To call such a method, just prefix it with the type name and a double colon:

~~~~
use std::f64::consts::PI;
struct Circle { radius: f64 }
impl Circle {
    fn new(area: f64) -> Circle { Circle { radius: (area / PI).sqrt() } }
}
let c = Circle::new(42.5);
~~~~

# Generics

Throughout this tutorial, we've been defining functions that act only
on specific data types. With type parameters we can also define
functions whose arguments have generic types, and which can be invoked
with a variety of types. Consider a generic `map` function, which
takes a function `function` and a vector `vector` and returns a new
vector consisting of the result of applying `function` to each element
of `vector`:

~~~~
fn map<T, U>(vector: &[T], function: |v: &T| -> U) -> Vec<U> {
    let mut accumulator = Vec::new();
    for element in vector.iter() {
        accumulator.push(function(element));
    }
    return accumulator;
}
~~~~

When defined with type parameters, as denoted by `<T, U>`, this
function can be applied to any type of vector, as long as the type of
`function`'s argument and the type of the vector's contents agree with
each other.

Inside a generic function, the names of the type parameters
(capitalized by convention) stand for opaque types. All you can do
with instances of these types is pass them around: you can't apply any
operations to them or pattern-match on them. Note that instances of
generic types are often passed by pointer. For example, the parameter
`function()` is supplied with a pointer to a value of type `T` and not
a value of type `T` itself. This ensures that the function works with
the broadest set of types possible, since some types are expensive or
illegal to copy and pass by value.

Generic `type`, `struct`, and `enum` declarations follow the same pattern:

~~~~
type Set<T> = std::collections::HashMap<T, ()>;

struct Stack<T> {
    elements: Vec<T>
}

enum Option<T> {
    Some(T),
    None
}
# fn main() {}
~~~~

These declarations can be instantiated to valid types like `Set<int>`,
`Stack<int>`, and `Option<int>`.

The last type in that example, `Option`, appears frequently in Rust code.
Because Rust does not have null pointers (except in unsafe code), we need
another way to write a function whose result isn't defined on every possible
combination of arguments of the appropriate types. The usual way is to write
a function that returns `Option<T>` instead of `T`.

~~~~
# struct Point { x: f64, y: f64 }
# enum Shape { Circle(Point, f64), Rectangle(Point, Point) }
fn radius(shape: Shape) -> Option<f64> {
    match shape {
        Circle(_, radius) => Some(radius),
        Rectangle(..)     => None
    }
}
~~~~

The Rust compiler compiles generic functions very efficiently by
*monomorphizing* them. *Monomorphization* is a fancy name for a simple
idea: generate a separate copy of each generic function at each call site,
a copy that is specialized to the argument
types and can thus be optimized specifically for them. In this
respect, Rust's generics have similar performance characteristics to
C++ templates.

## Traits

Within a generic function—that is, a function parameterized by a
type parameter, say, `T`—the operations we can do on arguments of
type `T` are quite limited.  After all, since we don't know what type
`T` will be instantiated with, we can't safely modify or query values
of type `T`.  This is where _traits_ come into play. Traits are Rust's
most powerful tool for writing polymorphic code. Java developers will
see them as similar to Java interfaces, and Haskellers will notice
their similarities to type classes. Rust's traits give us a way to
express *bounded polymorphism*: by limiting the set of possible types
that a type parameter could refer to, they expand the number of
operations we can safely perform on arguments of that type.

As motivation, let us consider copying of values in Rust.  The `clone`
method is not defined for values of every type.  One reason is
user-defined destructors: copying a value of a type that has a
destructor could result in the destructor running multiple times.
Therefore, values of types that have destructors cannot be copied
unless we explicitly implement `clone` for them.

This complicates handling of generic functions.
If we have a function with a type parameter `T`,
can we copy values of type `T` inside that function?
In Rust, we can't,
and if we try to run the following code the compiler will complain.

~~~~ {.ignore}
// This does not compile
fn head_bad<T>(v: &[T]) -> T {
    v[0] // error: copying a non-copyable value
}
~~~~

However, we can tell the compiler
that the `head` function is only for copyable types.
In Rust, copyable types are those that _implement the `Clone` trait_.
We can then explicitly create a second copy of the value we are returning
by calling the `clone` method:

~~~~
// This does
fn head<T: Clone>(v: &[T]) -> T {
    v[0].clone()
}
~~~~

The bounded type parameter `T: Clone` says that `head`
can be called on an argument of type `&[T]` for any `T`,
so long as there is an implementation of the
`Clone` trait for `T`.
When instantiating a generic function,
we can only instantiate it with types
that implement the correct trait,
so we could not apply `head` to a vector whose elements are of some type
that does not implement `Clone`.

While most traits can be defined and implemented by user code,
three traits are automatically derived and implemented
for all applicable types by the compiler,
and may not be overridden:

* `Send` - Sendable types.
Types are sendable
unless they contain references.

* `Sync` - Types that are *threadsafe*.
These are types that are safe to be used across several threads with access to
a `&T` pointer. `Mutex<T>` is an example of a *sharable* type with internal mutable data.

* `'static` - Non-borrowed types.
These are types that do not contain any data whose lifetime is bound to
a particular stack frame. These are types that do not contain any
references, or types where the only contained references
have the `'static` lifetime. (For more on named lifetimes and their uses,
see the [references and lifetimes guide][lifetimes].)

> *Note:* These built-in traits were referred to as 'kinds' in earlier
> iterations of the language, and often still are.

Additionally, the `Drop` trait is used to define destructors. This
trait provides one method called `drop`, which is automatically
called when a value of the type that implements this trait is
destroyed, either because the value went out of scope or because the
garbage collector reclaimed it.

~~~
struct TimeBomb {
    explosivity: uint
}

impl Drop for TimeBomb {
    fn drop(&mut self) {
        for _ in range(0, self.explosivity) {
            println!("blam!");
        }
    }
}
~~~

It is illegal to call `drop` directly. Only code inserted by the compiler
may call it.

## Declaring and implementing traits

At its simplest, a trait is a set of zero or more _method signatures_.
For example, we could declare the trait
`Printable` for things that can be printed to the console,
with a single method signature:

~~~~
trait Printable {
    fn print(&self);
}
~~~~

We say that the `Printable` trait _provides_ a `print` method with the
given signature.  This means that we can call `print` on an argument
of any type that implements the `Printable` trait.

Rust's built-in `Send` and `Sync` types are examples of traits that
don't provide any methods.

Traits may be implemented for specific types with [impls]. An impl for
a particular trait gives an implementation of the methods that
trait provides.  For instance, the following impls of
`Printable` for `int` and `String` give implementations of the `print`
method.

[impls]: #methods

~~~~
# trait Printable { fn print(&self); }
impl Printable for int {
    fn print(&self) { println!("{}", *self) }
}

impl Printable for String {
    fn print(&self) { println!("{}", *self) }
}

# 1.print();
# ("foo".to_string()).print();
~~~~

Methods defined in an impl for a trait may be called just like
any other method, using dot notation, as in `1.print()`.

## Default method implementations in trait definitions

Sometimes, a method that a trait provides will have the same
implementation for most or all of the types that implement that trait.
For instance, suppose that we wanted `bool`s and `f32`s to be
printable, and that we wanted the implementation of `print` for those
types to be exactly as it is for `int`, above:

~~~~
# trait Printable { fn print(&self); }
impl Printable for f32 {
    fn print(&self) { println!("{}", *self) }
}

impl Printable for bool {
    fn print(&self) { println!("{}", *self) }
}

# true.print();
# 3.14159.print();
~~~~

This works fine, but we've now repeated the same definition of `print`
in three places.  Instead of doing that, we can simply include the
definition of `print` right in the trait definition, instead of just
giving its signature.  That is, we can write the following:

~~~~
extern crate debug;

# fn main() {
trait Printable {
    // Default method implementation
    fn print(&self) { println!("{:?}", *self) }
}

impl Printable for int {}

impl Printable for String {
    fn print(&self) { println!("{}", *self) }
}

impl Printable for bool {}

impl Printable for f32 {}

# 1.print();
# ("foo".to_string()).print();
# true.print();
# 3.14159.print();
# }
~~~~

Here, the impls of `Printable` for `int`, `bool`, and `f32` don't
need to provide an implementation of `print`, because in the absence
of a specific implementation, Rust just uses the _default method_
provided in the trait definition.  Depending on the trait, default
methods can save a great deal of boilerplate code from having to be
written in impls.  Of course, individual impls can still override the
default method for `print`, as is being done above in the impl for
`String`.

## Type-parameterized traits

Traits may be parameterized by type variables.  For example, a trait
for generalized sequence types might look like the following:

~~~~
trait Seq<T> {
    fn length(&self) -> uint;
}

impl<T> Seq<T> for Vec<T> {
    fn length(&self) -> uint { self.len() }
}
~~~~

The implementation has to explicitly declare the type parameter that
it binds, `T`, before using it to specify its trait type. Rust
requires this declaration because the `impl` could also, for example,
specify an implementation of `Seq<int>`. The trait type (appearing
between `impl` and `for`) *refers* to a type, rather than
defining one.

The type parameters bound by a trait are in scope in each of the
method declarations. So, re-declaring the type parameter
`T` as an explicit type parameter for `length`, in either the trait or
the impl, would be a compile-time error.

Within a trait definition, `Self` is a special type that you can think
of as a type parameter. An implementation of the trait for any given
type `T` replaces the `Self` type parameter with `T`. The following
trait describes types that support an equality operation:

~~~~
// In a trait, `self` refers to the self argument.
// `Self` refers to the type implementing the trait.
trait PartialEq {
    fn equals(&self, other: &Self) -> bool;
}

// In an impl, `self` refers just to the value of the receiver
impl PartialEq for int {
    fn equals(&self, other: &int) -> bool { *other == *self }
}
~~~~

Notice that in the trait definition, `equals` takes a
second parameter of type `Self`.
In contrast, in the `impl`, `equals` takes a second parameter of
type `int`, only using `self` as the name of the receiver.

Just as in type implementations, traits can define standalone (static)
methods.  These methods are called by prefixing the method name with the trait
name and a double colon.  The compiler uses type inference to decide which
implementation to use.

~~~~
use std::f64::consts::PI;
trait Shape { fn new(area: f64) -> Self; }
struct Circle { radius: f64 }
struct Square { length: f64 }

impl Shape for Circle {
    fn new(area: f64) -> Circle { Circle { radius: (area / PI).sqrt() } }
}
impl Shape for Square {
    fn new(area: f64) -> Square { Square { length: area.sqrt() } }
}

let area = 42.5;
let c: Circle = Shape::new(area);
let s: Square = Shape::new(area);
~~~~

## Bounded type parameters and static method dispatch

Traits give us a language for defining predicates on types, or
abstract properties that types can have. We can use this language to
define _bounds_ on type parameters, so that we can then operate on
generic types.

~~~~
# trait Printable { fn print(&self); }
fn print_all<T: Printable>(printable_things: Vec<T>) {
    for thing in printable_things.iter() {
        thing.print();
    }
}
~~~~

Declaring `T` as conforming to the `Printable` trait (as we earlier
did with `Clone`) makes it possible to call methods from that trait
on values of type `T` inside the function. It will also cause a
compile-time error when anyone tries to call `print_all` on a vector
whose element type does not have a `Printable` implementation.

Type parameters can have multiple bounds by separating them with `+`,
as in this version of `print_all` that copies elements.

~~~
# trait Printable { fn print(&self); }
fn print_all<T: Printable + Clone>(printable_things: Vec<T>) {
    let mut i = 0;
    while i < printable_things.len() {
        let copy_of_thing = printable_things[i].clone();
        copy_of_thing.print();
        i += 1;
    }
}
~~~

Method calls to bounded type parameters are _statically dispatched_,
imposing no more overhead than normal function invocation, so are
the preferred way to use traits polymorphically.

This usage of traits is similar to Haskell type classes.

## Trait objects and dynamic method dispatch

The above allows us to define functions that polymorphically act on
values of a single unknown type that conforms to a given trait.
However, consider this function:

~~~~
# type Circle = int; type Rectangle = int;
# impl Drawable for int { fn draw(&self) {} }
# fn new_circle() -> int { 1 }
trait Drawable { fn draw(&self); }

fn draw_all<T: Drawable>(shapes: Vec<T>) {
    for shape in shapes.iter() { shape.draw(); }
}
# let c: Circle = new_circle();
# draw_all(vec![c]);
~~~~

You can call that on a vector of circles, or a vector of rectangles
(assuming those have suitable `Drawable` traits defined), but not on
a vector containing both circles and rectangles. When such behavior is
needed, a trait name can alternately be used as a type, called
an _object_.

~~~~
# trait Drawable { fn draw(&self); }
fn draw_all(shapes: &[Box<Drawable>]) {
    for shape in shapes.iter() { shape.draw(); }
}
~~~~

In this example, there is no type parameter. Instead, the `Box<Drawable>`
type denotes any owned box value that implements the `Drawable` trait.
To construct such a value, you use the `as` operator to cast a value
to an object:

~~~~
# type Circle = int; type Rectangle = bool;
# trait Drawable { fn draw(&self); }
# fn new_circle() -> Circle { 1 }
# fn new_rectangle() -> Rectangle { true }
# fn draw_all(shapes: &[Box<Drawable>]) {}

impl Drawable for Circle { fn draw(&self) { /* ... */ } }
impl Drawable for Rectangle { fn draw(&self) { /* ... */ } }

let c: Box<Circle> = box new_circle();
let r: Box<Rectangle> = box new_rectangle();
draw_all([c as Box<Drawable>, r as Box<Drawable>]);
~~~~

We omit the code for `new_circle` and `new_rectangle`; imagine that
these just return `Circle`s and `Rectangle`s with a default size. Note
that, like strings and vectors, objects have dynamic size and may
only be referred to via one of the pointer types.
Other pointer types work as well.
Casts to traits may only be done with compatible pointers so,
for example, an `&Circle` may not be cast to a `Box<Drawable>`.

~~~
# type Circle = int; type Rectangle = int;
# trait Drawable { fn draw(&self); }
# impl Drawable for int { fn draw(&self) {} }
# fn new_circle() -> int { 1 }
# fn new_rectangle() -> int { 2 }
// An owned object
let owny: Box<Drawable> = box new_circle() as Box<Drawable>;
// A borrowed object
let stacky: &Drawable = &new_circle() as &Drawable;
~~~

Method calls to trait types are _dynamically dispatched_. Since the
compiler doesn't know specifically which functions to call at compile
time, it uses a lookup table (also known as a vtable or dictionary) to
select the method to call at runtime.

This usage of traits is similar to Java interfaces.

There are some built-in bounds, such as `Send` and `Sync`, which are properties
of the components of types. By design, trait objects don't know the exact type
of their contents and so the compiler cannot reason about those properties.

You can instruct the compiler, however, that the contents of a trait object must
ascribe to a particular bound with a trailing colon (`:`). These are examples of
valid types:

~~~rust
trait Foo {}
trait Bar<T> {}

fn sendable_foo(f: Box<Foo + Send>) { /* ... */ }
fn sync_bar<T: Sync>(b: &Bar<T> + Sync) { /* ... */ }
~~~

When no colon is specified (such as the type `Box<Foo>`), it is inferred that the
value ascribes to no bounds. They must be added manually if any bounds are
necessary for usage.

Builtin kind bounds can also be specified on closure types in the same way (for
example, by writing `fn:Send()`), and the default behaviours are the same as
for traits of the same storage class.

## Trait inheritance

We can write a trait declaration that _inherits_ from other traits, called _supertraits_.
Types that implement a trait must also implement its supertraits.
For example,
we can define a `Circle` trait that inherits from `Shape`.

~~~~
trait Shape { fn area(&self) -> f64; }
trait Circle : Shape { fn radius(&self) -> f64; }
~~~~

Now, we can implement `Circle` on a type only if we also implement `Shape`.

~~~~
use std::f64::consts::PI;
# trait Shape { fn area(&self) -> f64; }
# trait Circle : Shape { fn radius(&self) -> f64; }
# struct Point { x: f64, y: f64 }
# fn square(x: f64) -> f64 { x * x }
struct CircleStruct { center: Point, radius: f64 }
impl Circle for CircleStruct {
    fn radius(&self) -> f64 { (self.area() / PI).sqrt() }
}
impl Shape for CircleStruct {
    fn area(&self) -> f64 { PI * square(self.radius) }
}
~~~~

Notice that methods of `Circle` can call methods on `Shape`, as our
`radius` implementation calls the `area` method.
This is a silly way to compute the radius of a circle
(since we could just return the `radius` field), but you get the idea.

In type-parameterized functions,
methods of the supertrait may be called on values of subtrait-bound type parameters.
Referring to the previous example of `trait Circle : Shape`:

~~~
# trait Shape { fn area(&self) -> f64; }
# trait Circle : Shape { fn radius(&self) -> f64; }
fn radius_times_area<T: Circle>(c: T) -> f64 {
    // `c` is both a Circle and a Shape
    c.radius() * c.area()
}
~~~

Likewise, supertrait methods may also be called on trait objects.

~~~
use std::f64::consts::PI;
# trait Shape { fn area(&self) -> f64; }
# trait Circle : Shape { fn radius(&self) -> f64; }
# struct Point { x: f64, y: f64 }
# struct CircleStruct { center: Point, radius: f64 }
# impl Circle for CircleStruct { fn radius(&self) -> f64 { (self.area() / PI).sqrt() } }
# impl Shape for CircleStruct { fn area(&self) -> f64 { PI * square(self.radius) } }
# fn square(x: f64) -> f64 { x * x }

let concrete = box CircleStruct{center:Point{x:3.0,y:4.0},radius:5.0};
let mycircle: Box<Circle> = concrete as Box<Circle>;
let nonsense = mycircle.radius() * mycircle.area();
~~~

> *Note:* Trait inheritance does not actually work with objects yet

## Deriving implementations for traits

A small number of traits in can have implementations
that can be automatically derived. These instances are specified by
placing the `deriving` attribute on a data type declaration. For
example, the following will mean that `Circle` has an implementation
for `PartialEq` and can be used with the equality operators, and that a value
of type `ABC` can be randomly generated and converted to a string:

~~~
extern crate rand;
use std::rand::{task_rng, Rng};

#[deriving(PartialEq)]
struct Circle { radius: f64 }

#[deriving(Rand, Show)]
enum ABC { A, B, C }

fn main() {
    // Use the Show trait to print "A, B, C."
    println!("{}, {}, {}", A, B, C);

    let mut rng = task_rng();

    // Use the Rand trait to generate a random variants.
    for _ in range(0i, 10) {
        println!("{}", rng.gen::<ABC>());
    }
}
~~~

The full list of derivable traits is `PartialEq`, `Eq`, `PartialOrd`,
`Ord`, `Encodable`, `Decodable`, `Clone`,
`Hash`, `Rand`, `Default`, `Zero`, `FromPrimitive` and `Show`.

# Crates and the module system

Rust's module system is very powerful, but because of that also somewhat complex.
Nevertheless, this section will try to explain every important aspect of it.

## Crates

In order to speak about the module system, we first need to define the medium it exists in:

Let's say you've written a program or a library, compiled it, and got the resulting binary.
In Rust, the content of all source code that the compiler directly had to compile in order to end up with
that binary is collectively called a 'crate'.

For example, for a simple hello world program your crate only consists of this code:

~~~~
// `main.rs`
fn main() {
    println!("Hello world!");
}
~~~~

A crate is also the unit of independent compilation in Rust: `rustc` always compiles a single crate at a time,
from which it produces either a library or an executable.

Note that merely using an already compiled library in your code does not make it part of your crate.

## The module hierarchy

For every crate, all the code in it is arranged in a hierarchy of modules starting with a single
root module. That root module is called the 'crate root'.

All modules in a crate below the crate root are declared with the `mod` keyword:

~~~~
// This is the crate root

mod farm {
    // This is the body of module 'farm' declared in the crate root.

    fn chicken() { println!("cluck cluck"); }
    fn cow() { println!("mooo"); }

    mod barn {
        // Body of module 'barn'

        fn hay() { println!("..."); }
    }
}

fn main() {
    println!("Hello farm!");
}
~~~~

As you can see, your module hierarchy is now three modules deep: There is the crate root, which contains your `main()`
function, and the module `farm`. The module `farm` also contains two functions and a third module `barn`,
which contains a function `hay`.

## Paths and visibility

We've now defined a nice module hierarchy. But how do we access the items in it from our `main` function?
One way to do it is to simply fully qualifying it:

~~~~ {.ignore}
mod farm {
    fn chicken() { println!("cluck cluck"); }
    // ...
}

fn main() {
    println!("Hello chicken!");

    ::farm::chicken(); // Won't compile yet, see further down
}
~~~~

The `::farm::chicken` construct is what we call a 'path'.

Because it's starting with a `::`, it's also a 'global path', which qualifies
an item by its full path in the module hierarchy relative to the crate root.

If the path were to start with a regular identifier, like `farm::chicken`, it
would be a 'local path' instead. We'll get to them later.

Now, if you actually tried to compile this code example, you'll notice that you
get a `function 'chicken' is private` error. That's because by default, items
(`fn`, `struct`, `static`, `mod`, ...) are private.

To make them visible outside their containing modules, you need to mark them
_public_ with `pub`:

~~~~
mod farm {
    pub fn chicken() { println!("cluck cluck"); }
    pub fn cow() { println!("mooo"); }
    // ...
}

fn main() {
    println!("Hello chicken!");
    ::farm::chicken(); // This compiles now
}
~~~~

Visibility restrictions in Rust exist only at module boundaries. This
is quite different from most object-oriented languages that also
enforce restrictions on objects themselves. That's not to say that
Rust doesn't support encapsulation: both struct fields and methods can
be private. But this encapsulation is at the module level, not the
struct level.

Fields are _private_ by default, and can be made _public_ with
the `pub` keyword:

~~~
mod farm {
# pub type Chicken = int;
# struct Human(int);
# impl Human { pub fn rest(&self) { } }
# pub fn make_me_a_farm() -> Farm { Farm { chickens: vec![], farmer: Human(0) } }
    pub struct Farm {
        chickens: Vec<Chicken>,
        pub farmer: Human
    }

    impl Farm {
        fn feed_chickens(&self) { /* ... */ }
        pub fn add_chicken(&self, c: Chicken) { /* ... */ }
    }

    pub fn feed_animals(farm: &Farm) {
        farm.feed_chickens();
    }
}

fn main() {
    let f = make_me_a_farm();
    f.add_chicken(make_me_a_chicken());
    farm::feed_animals(&f);
    f.farmer.rest();

    // This wouldn't compile because both are private:
    // `f.feed_chickens();`
    // `let chicken_counter = f.chickens.len();`
}
# fn make_me_a_farm() -> farm::Farm { farm::make_me_a_farm() }
# fn make_me_a_chicken() -> farm::Chicken { 0 }
~~~

Exact details and specifications about visibility rules can be found in the Rust
manual.

## Files and modules

One important aspect of Rust's module system is that source files and modules are not the same thing. You define a module hierarchy, populate it with all your definitions, define visibility, maybe put in a `fn main()`, and that's it.

The only file that's relevant when compiling is the one that contains the body
of your crate root, and it's only relevant because you have to pass that file
to `rustc` to compile your crate.

In principle, that's all you need: You can write any Rust program as one giant source file that contains your
crate root and everything else in `mod ... { ... }` declarations.

However, in practice you usually want to split up your code into multiple
source files to make it more manageable. Rust allows you to move the body of
any module into its own source file. If you declare a module without its body,
like `mod foo;`, the compiler will look for the files `foo.rs` and `foo/mod.rs`
inside some directory (usually the same as of the source file containing the
`mod foo;` declaration). If it finds either, it uses the content of that file
as the body of the module. If it finds both, that's a compile error.

To move the content of `mod farm` into its own file, you can write:

~~~~ {.ignore}
// `main.rs` - contains body of the crate root
mod farm; // Compiler will look for `farm.rs` and `farm/mod.rs`

fn main() {
    println!("Hello farm!");
    ::farm::cow();
}
~~~~

~~~~
// `farm.rs` - contains body of module 'farm' in the crate root
pub fn chicken() { println!("cluck cluck"); }
pub fn cow() { println!("mooo"); }

pub mod barn {
    pub fn hay() { println!("..."); }
}
# fn main() { }
~~~~

In short, `mod foo;` is just syntactic sugar for `mod foo { /* content of <...>/foo.rs or <...>/foo/mod.rs */ }`.

This also means that having two or more identical `mod foo;` declarations
somewhere in your crate hierarchy is generally a bad idea,
just like copy-and-paste-ing a module into multiple places is a bad idea.
Both will result in duplicate and mutually incompatible definitions.

When `rustc` resolves these module declarations, it starts by looking in the
parent directory of the file containing the `mod foo` declaration. For example,
given a file with the module body:

~~~ {.ignore}
// `src/main.rs`
mod plants;
mod animals {
    mod fish;
    mod mammals {
        mod humans;
    }
}
~~~

The compiler will look for these files, in this order:

~~~text
src/plants.rs
src/plants/mod.rs

src/animals/fish.rs
src/animals/fish/mod.rs

src/animals/mammals/humans.rs
src/animals/mammals/humans/mod.rs
~~~

Keep in mind that identical module hierarchies can still lead to different path
lookups depending on how and where you've moved a module body to its own file.
For example, if you move the `animals` module into its own file:

~~~ {.ignore}
// `src/main.rs`
mod plants;
mod animals;
~~~

~~~ {.ignore}
// `src/animals.rs` or `src/animals/mod.rs`
mod fish;
mod mammals {
    mod humans;
}
~~~

...then the source files of `mod animals`'s submodules can either be in the same directory as the animals source file or in a subdirectory of its directory. If the animals file is `src/animals.rs`, `rustc` will look for:

~~~text
src/animals.rs
    src/fish.rs
    src/fish/mod.rs

    src/mammals/humans.rs
    src/mammals/humans/mod.rs
~~~

If the animals file is `src/animals/mod.rs`, `rustc` will look for:

~~~text
src/animals/mod.rs
    src/animals/fish.rs
    src/animals/fish/mod.rs

    src/animals/mammals/humans.rs
    src/animals/mammals/humans/mod.rs

~~~

These rules allow you to write small modules consisting of single source files which can live in the same directory as well as large modules which group submodule source files in subdirectories.

If you need to override where `rustc` will look for the file containing a
module's source code, use the `path` compiler directive. For example, to load a
`classified` module from a different file:

~~~ {.ignore}
#[path="../../area51/alien.rs"]
mod classified;
~~~

## Importing names into the local scope

Always referring to definitions in other modules with their global
path gets old really fast, so Rust has a way to import
them into the local scope of your module: `use`-statements.

They work like this: At the beginning of any module body, `fn` body, or any other block
you can write a list of `use`-statements, consisting of the keyword `use` and a __global path__ to an item
without the `::` prefix. For example, this imports `cow` into the local scope:

~~~
use farm::cow;
# mod farm { pub fn cow() { println!("I'm a hidden ninja cow!") } }
# fn main() { cow() }
~~~

The path you give to `use` is per default global, meaning relative to the crate root,
no matter how deep the module hierarchy is, or whether the module body it's written in
is contained in its own file. (Remember: files are irrelevant.)

This is different from other languages, where you often only find a single import construct that combines the semantic
of `mod foo;` and `use`-statements, and which tend to work relative to the source file or use an absolute file path
- Ruby's `require` or C/C++'s `#include` come to mind.

However, it's also possible to import things relative to the module of the `use`-statement:
Adding a `super::` in front of the path will start in the parent module,
while adding a `self::` prefix will start in the current module:

~~~
# mod workaround {
# pub fn some_parent_item(){ println!("...") }
# mod foo {
use super::some_parent_item;
use self::some_child_module::some_item;
# pub fn bar() { some_parent_item(); some_item() }
# pub mod some_child_module { pub fn some_item() {} }
# }
# }
~~~

Again - relative to the module, not to the file.

Imports are also shadowed by local definitions:
For each name you mention in a module/block, `rust`
will first look at all items that are defined locally,
and only if that results in no match look at items you brought in
scope with corresponding `use` statements.

~~~ {.ignore}
# // FIXME: Allow unused import in doc test
use farm::cow;
// ...
# mod farm { pub fn cow() { println!("Hidden ninja cow is hidden.") } }
fn cow() { println!("Mooo!") }

fn main() {
    cow() // resolves to the locally defined `cow()` function
}
~~~

To make this behavior more obvious, the rule has been made that `use`-statement always need to be written
before any declaration, like in the example above. This is a purely artificial rule introduced
because people always assumed they shadowed each other based on order, despite the fact that all items in rust are
mutually recursive, order independent definitions.

One odd consequence of that rule is that `use` statements also go in front of any `mod` declaration,
even if they refer to things inside them:

~~~
use farm::cow;
mod farm {
    pub fn cow() { println!("Moooooo?") }
}

fn main() { cow() }
~~~

This is what our `farm` example looks like with `use` statements:

~~~~
use farm::chicken;
use farm::cow;
use farm::barn;

mod farm {
    pub fn chicken() { println!("cluck cluck"); }
    pub fn cow() { println!("mooo"); }

    pub mod barn {
        pub fn hay() { println!("..."); }
    }
}

fn main() {
    println!("Hello farm!");

    // Can now refer to those names directly:
    chicken();
    cow();
    barn::hay();
}
~~~~

And here an example with multiple files:

~~~{.ignore}
// `a.rs` - crate root
use b::foo;
use b::c::bar;
mod b;
fn main() {
    foo();
    bar();
}
~~~

~~~{.ignore}
// `b/mod.rs`
pub mod c;
pub fn foo() { println!("Foo!"); }
~~~

~~~{.ignore}
// `b/c.rs`
pub fn bar() { println!("Bar!"); }
~~~

There also exist two short forms for importing multiple names at once:

1. Explicit mention multiple names as the last element of an `use` path:

~~~
use farm::{chicken, cow};
# mod farm {
#     pub fn cow() { println!("Did I already mention how hidden and ninja I am?") }
#     pub fn chicken() { println!("I'm Bat-chicken, guardian of the hidden tutorial code.") }
# }
# fn main() { cow(); chicken() }
~~~

2. Import everything in a module with a wildcard:

~~~
# #![feature(globs)]
use farm::*;
# mod farm {
#     pub fn cow() { println!("Bat-chicken? What a stupid name!") }
#     pub fn chicken() { println!("Says the 'hidden ninja' cow.") }
# }
# fn main() { cow(); chicken() }
~~~

> *Note:* This feature of the compiler is currently gated behind the
> `#![feature(globs)]` directive. More about these directives can be found in
> the manual.

However, that's not all. You can also rename an item while you're bringing it into scope:

~~~
use farm::chicken as egg_layer;
# mod farm { pub fn chicken() { println!("Laying eggs is fun!")  } }
// ...

fn main() {
    egg_layer();
}
~~~

In general, `use` creates a local alias:
An alternate path and a possibly different name to access the same item,
without touching the original, and with both being interchangeable.

## Reexporting names

It is also possible to reexport items to be accessible under your module.

For that, you write `pub use`:

~~~
mod farm {
    pub use self::barn::hay;

    pub fn chicken() { println!("cluck cluck"); }
    pub fn cow() { println!("mooo"); }

    mod barn {
        pub fn hay() { println!("..."); }
    }
}

fn main() {
    farm::chicken();
    farm::cow();
    farm::hay();
}
~~~

Just like in normal `use` statements, the exported names
merely represent an alias to the same thing and can also be renamed.

The above example also demonstrate what you can use `pub use` for:
The nested `barn` module is private, but the `pub use` allows users
of the module `farm` to access a function from `barn` without needing
to know that `barn` exists.

In other words, you can use it to decouple a public api from its internal implementation.

## Using libraries

So far we've only talked about how to define and structure your own crate.

However, most code out there will want to use preexisting libraries,
as there really is no reason to start from scratch each time you start a new project.

In Rust terminology, we need a way to refer to other crates.

For that, Rust offers you the `extern crate` declaration:

~~~
// `num` ships with Rust.
extern crate num;

fn main() {
    // The rational number '1/2':
    let one_half = ::num::rational::Ratio::new(1i, 2);
}
~~~

A statement of the form `extern crate foo;` will cause `rustc` to search for the crate `foo`,
and if it finds a matching binary it lets you use it from inside your crate.

The effect it has on your module hierarchy mirrors aspects of both `mod` and `use`:

- Like `mod`, it causes `rustc` to actually emit code:
  The linkage information the binary needs to use the library `foo`.

- But like `use`, all `extern crate` statements that refer to the same library are interchangeable,
  as each one really just presents an alias to an external module (the crate root of the library
  you're linking against).

Remember how `use`-statements have to go before local declarations because the latter shadows the former?
Well, `extern crate` statements also have their own rules in that regard:
Both `use` and local declarations can shadow them, so the rule is that `extern crate` has to go in front
of both `use` and local declarations.

Which can result in something like this:

~~~
extern crate num;

use farm::dog;
use num::rational::Ratio;

mod farm {
    pub fn dog() { println!("woof"); }
}

fn main() {
    farm::dog();
    let a_third = Ratio::new(1i, 3);
}
~~~

It's a bit weird, but it's the result of shadowing rules that have been set that way because
they model most closely what people expect to shadow.

## Crate metadata and settings

For every crate you can define a number of metadata items, such as link name, version or author.
You can also toggle settings that have crate-global consequences. Both mechanism
work by providing attributes in the crate root.

For example, Rust uniquely identifies crates by their link metadata, which includes
the link name and the version. It also hashes the filename and the symbols in a binary
based on the link metadata, allowing you to use two different versions of the same library in a crate
without conflict.

Therefore, if you plan to compile your crate as a library, you should annotate it with that information:

~~~~
# #![allow(unused_attribute)]
// `lib.rs`

# #![crate_type = "lib"]
#![crate_id = "farm#2.5"]

// ...
# fn farm() {}
~~~~

You can also specify crate id information in a `extern crate` statement.  For
example, these `extern crate` statements would both accept and select the
crate define above:

~~~~ {.ignore}
extern crate farm;
extern crate farm = "farm#2.5";
extern crate my_farm = "farm";
~~~~

Other crate settings and metadata include things like enabling/disabling certain errors or warnings,
or setting the crate type (library or executable) explicitly:

~~~~
# #![allow(unused_attribute)]
// `lib.rs`
// ...

// This crate is a library ("bin" is the default)
#![crate_id = "farm#2.5"]
#![crate_type = "lib"]

// Turn on a warning
#[warn(non_camel_case_types)]
# fn farm() {}
~~~~

## A minimal example

Now for something that you can actually compile yourself.

We define two crates, and use one of them as a library in the other.

~~~~
# #![allow(unused_attribute)]
// `world.rs`
#![crate_id = "world#0.42"]

# mod secret_module_to_make_this_test_run {
pub fn explore() -> &'static str { "world" }
# }
~~~~

~~~~ {.ignore}
// `main.rs`
extern crate world;
fn main() { println!("hello {}", world::explore()); }
~~~~

Now compile and run like this (adjust to your platform if necessary):

~~~~console
$ rustc --crate-type=lib world.rs  # compiles libworld-<HASH>-0.42.rlib
$ rustc main.rs -L .               # compiles main
$ ./main
"hello world"
~~~~

Notice that the library produced contains the version in the file name
as well as an inscrutable string of alphanumerics. As explained in the previous paragraph,
these are both part of Rust's library versioning scheme. The alphanumerics are
a hash representing the crate's id.

## The standard library and the prelude

While reading the examples in this tutorial, you might have asked yourself where all
those magical predefined items like `range` are coming from.

The truth is, there's nothing magical about them: They are all defined normally
in the `std` library, which is a crate that ships with Rust.

The only magical thing that happens is that `rustc` automatically inserts this line into your crate root:

~~~ {.ignore}
extern crate std;
~~~

As well as this line into every module body:

~~~ {.ignore}
use std::prelude::*;
~~~

The role of the `prelude` module is to re-export common definitions from `std`.

This allows you to use common types and functions like `Option<T>` or `range`
without needing to import them. And if you need something from `std` that's not in the prelude,
you just have to import it with an `use` statement.

For example, it re-exports `range` which is defined in `std::iter::range`:

~~~
use std::iter::range as iter_range;

fn main() {
    // `range` is imported by default
    for _ in range(0u, 10) {}

    // Doesn't hinder you from importing it under a different name yourself
    for _ in iter_range(0u, 10) {}

    // Or from not using the automatic import.
    for _ in ::std::iter::range(0u, 10) {}
}
~~~

Both auto-insertions can be disabled with an attribute if necessary:

~~~
# #![allow(unused_attribute)]
// In the crate root:
#![no_std]
~~~

~~~
# #![allow(unused_attribute)]
// In any module:
#![no_implicit_prelude]
~~~

See the [API documentation][stddoc] for details.

[stddoc]: std/index.html

# What next?

Now that you know the essentials, check out any of the additional
guides on individual topics.

* [Pointers][pointers]
* [Lifetimes][lifetimes]
* [Tasks and communication][tasks]
* [Macros][macros]
* [The foreign function interface][ffi]
* [Containers and iterators][container]
* [Documenting Rust code][rustdoc]
* [Testing Rust code][testing]
* [The Rust Runtime][runtime]

There is further documentation on the [wiki], however those tend to be even more out of date than this document.

[pointers]: guide-pointers.html
[lifetimes]: guide-lifetimes.html
[tasks]: guide-tasks.html
[macros]: guide-macros.html
[ffi]: guide-ffi.html
[container]: guide-container.html
[testing]: guide-testing.html
[runtime]: guide-runtime.html
[rustdoc]: rustdoc.html
[wiki]: https://github.com/rust-lang/rust/wiki/Docs

[wiki-packages]: https://github.com/rust-lang/rust/wiki/Doc-packages,-editors,-and-other-tools