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fn add(int x, int y) -> int { ret x + y; }
fn sub(int x, int y) -> int { ret x - y; }
fn mul(int x, int y) -> int { ret x * y; }
fn div(int x, int y) -> int { ret x / y; }
fn rem(int x, int y) -> int { ret x % y; }
fn lt(int x, int y) -> bool { ret x < y; }
fn le(int x, int y) -> bool { ret x <= y; }
fn eq(int x, int y) -> bool { ret x == y; }
fn ne(int x, int y) -> bool { ret x != y; }
fn ge(int x, int y) -> bool { ret x >= y; }
fn gt(int x, int y) -> bool { ret x > y; }
fn positive(int x) -> bool { ret x > 0; }
fn negative(int x) -> bool { ret x < 0; }
fn nonpositive(int x) -> bool { ret x <= 0; }
fn nonnegative(int x) -> bool { ret x >= 0; }
// FIXME: Make sure this works with negative integers.
fn hash(&int x) -> uint { ret x as uint; }
fn eq_alias(&int x, &int y) -> bool { ret x == y; }
iter range(int lo, int hi) -> int {
let int lo_ = lo;
while (lo_ < hi) { put lo_; lo_ += 1; }
}
fn to_str(int n, uint radix) -> str {
assert (0u < radix && radix <= 16u);
ret if (n < 0) {
"-" + uint::to_str(-n as uint, radix)
} else { uint::to_str(n as uint, radix) };
}
fn str(int i) -> str { ret to_str(i, 10u); }
fn pow(int base, uint exponent) -> int {
ret if (exponent == 0u) {
1
} else if (base == 0) {
0
} else {
auto accum = base;
auto count = exponent;
while (count > 1u) { accum *= base; count -= 1u; }
accum
};
}
// Local Variables:
// mode: rust;
// fill-column: 78;
// indent-tabs-mode: nil
// c-basic-offset: 4
// buffer-file-coding-system: utf-8-unix
// compile-command: "make -k -C $RBUILD 2>&1 | sed -e 's/\\/x\\//x:\\//g'";
// End:
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