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// Dynamic arenas.
export arena, arena_with_size;
import list;
type chunk = {data: [u8], mut fill: uint};
type arena = {mut chunks: list::list<@chunk>};
fn chunk(size: uint) -> @chunk {
@{ data: vec::from_elem(size, 0u8), mut fill: 0u }
}
fn arena_with_size(initial_size: uint) -> arena {
ret {mut chunks: list::cons(chunk(initial_size), @list::nil)};
}
fn arena() -> arena {
arena_with_size(32u)
}
impl arena for arena {
fn alloc(n_bytes: uint, align: uint) -> *() {
let alignm1 = align - 1u;
let mut head = list::head(self.chunks);
let mut start = head.fill;
start = (start + alignm1) & !alignm1;
let mut end = start + n_bytes;
if end > vec::len(head.data) {
// Allocate a new chunk.
let new_min_chunk_size = uint::max(n_bytes, vec::len(head.data));
head = chunk(uint::next_power_of_two(new_min_chunk_size));
self.chunks = list::cons(head, @self.chunks);
start = 0u;
end = n_bytes;
}
let p = ptr::offset(ptr::addr_of(head.fill), start);
head.fill = end;
unsafe { ret unsafe::reinterpret_cast(p); }
}
}
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