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// Copyright 2012-2013 The Rust Project Developers. See the COPYRIGHT
// file at the top-level directory of this distribution and at
// http://rust-lang.org/COPYRIGHT.
//
// Licensed under the Apache License, Version 2.0 <LICENSE-APACHE or
// http://www.apache.org/licenses/LICENSE-2.0> or the MIT license
// <LICENSE-MIT or http://opensource.org/licenses/MIT>, at your
// option. This file may not be copied, modified, or distributed
// except according to those terms.
#[doc(hidden)];
use comm::{GenericChan, GenericPort};
use comm;
use prelude::*;
use task;
use libc::uintptr_t;
pub mod dynamic_lib;
pub mod finally;
pub mod intrinsics;
pub mod simd;
pub mod extfmt;
#[cfg(not(test))]
pub mod lang;
pub mod sync;
pub mod atomics;
pub mod raw;
/**
Start a new thread outside of the current runtime context and wait
for it to terminate.
The executing thread has no access to a task pointer and will be using
a normal large stack.
*/
pub fn run_in_bare_thread(f: ~fn()) {
use cell::Cell;
use rt::thread::Thread;
let f_cell = Cell::new(f);
let (port, chan) = comm::stream();
// FIXME #4525: Unfortunate that this creates an extra scheduler but it's
// necessary since rust_raw_thread_join is blocking
do task::spawn_sched(task::SingleThreaded) {
Thread::start(f_cell.take()).join();
chan.send(());
}
port.recv();
}
#[test]
fn test_run_in_bare_thread() {
let i = 100;
do run_in_bare_thread {
assert_eq!(i, 100);
}
}
#[test]
fn test_run_in_bare_thread_exchange() {
// Does the exchange heap work without the runtime?
let i = ~100;
do run_in_bare_thread {
assert!(i == ~100);
}
}
/// Changes the current working directory to the specified
/// path while acquiring a global lock, then calls `action`.
/// If the change is successful, releases the lock and restores the
/// CWD to what it was before, returning true.
/// Returns false if the directory doesn't exist or if the directory change
/// is otherwise unsuccessful.
///
/// This is used by test cases to avoid cwd races.
///
/// # Safety Note
///
/// This uses a pthread mutex so descheduling in the action callback
/// can lead to deadlock. Calling change_dir_locked recursively will
/// also deadlock.
pub fn change_dir_locked(p: &Path, action: &fn()) -> bool {
#[fixed_stack_segment]; #[inline(never)];
use os;
use os::change_dir;
use unstable::sync::atomically;
use unstable::finally::Finally;
unsafe {
// This is really sketchy. Using a pthread mutex so descheduling
// in the `action` callback can cause deadlock. Doing it in
// `task::atomically` to try to avoid that, but ... I don't know
// this is all bogus.
return do atomically {
rust_take_change_dir_lock();
do (||{
let old_dir = os::getcwd();
if change_dir(p) {
action();
change_dir(&old_dir)
}
else {
false
}
}).finally {
rust_drop_change_dir_lock();
}
}
}
extern {
fn rust_take_change_dir_lock();
fn rust_drop_change_dir_lock();
}
}
/// Dynamically inquire about whether we're running under V.
/// You should usually not use this unless your test definitely
/// can't run correctly un-altered. Valgrind is there to help
/// you notice weirdness in normal, un-doctored code paths!
pub fn running_on_valgrind() -> bool {
#[fixed_stack_segment]; #[inline(never)];
unsafe { rust_running_on_valgrind() != 0 }
}
extern {
fn rust_running_on_valgrind() -> uintptr_t;
}
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