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#include "rust_crate_map.h"
void iter_module_map(const mod_entry* map,
void (*fn)(const mod_entry* entry, void *cookie),
void *cookie) {
for (const mod_entry* cur = map; cur->name; cur++) {
fn(cur, cookie);
}
}
void iter_crate_map(const cratemap* map,
void (*fn)(const mod_entry* map, void *cookie),
void *cookie) {
// First iterate this crate
iter_module_map(map->entries(), fn, cookie);
// Then recurse on linked crates
// FIXME (#2673) this does double work in diamond-shaped deps. could
// keep a set of visited addresses, if it turns out to be actually
// slow
for (cratemap::iterator i = map->begin(), e = map->end(); i != e; ++i) {
iter_crate_map(*i, fn, cookie);
}
}
//
// Local Variables:
// mode: C++
// fill-column: 78;
// indent-tabs-mode: nil
// c-basic-offset: 4
// buffer-file-coding-system: utf-8-unix
// End:
//
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