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#include "rust_type.h"
#include "rust_shape.h"
// A hardcoded type descriptor for strings, since the runtime needs to
// be able to create them.
struct rust_shape_tables empty_shape_tables;
uint8_t str_body_shape[] = {
shape::SHAPE_UNBOXED_VEC,
0x1, // is_pod
0x1, 0x0, // size field: 1
shape::SHAPE_U8
};
struct type_desc str_body_tydesc = {
1, // size
1, // align
NULL, // take_glue
NULL, // drop_glue
NULL, // free_glue
NULL, // visit_glue
str_body_shape, // shape
&empty_shape_tables, // shape_tables
};
//
// Local Variables:
// mode: C++
// fill-column: 78;
// indent-tabs-mode: nil
// c-basic-offset: 4
// buffer-file-coding-system: utf-8-unix
// End:
//
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