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#include "rust_globals.h"
#include "rust_thread.h"
const size_t default_stack_sz = 1024*1024;
rust_thread::rust_thread() : thread(0), stack_sz(default_stack_sz) {
}
rust_thread::rust_thread(size_t stack_sz)
: thread(0), stack_sz(stack_sz) {
}
rust_thread::~rust_thread() {
}
#if defined(__WIN32__)
static DWORD WINAPI
#elif defined(__GNUC__)
static void *
#else
#error "Platform not supported"
#endif
rust_thread_start(void *ptr) {
rust_thread *thread = (rust_thread *) ptr;
thread->run();
return 0;
}
void
rust_thread::start() {
#if defined(__WIN32__)
thread = CreateThread(NULL, stack_sz, rust_thread_start, this, 0, NULL);
#else
pthread_attr_t attr;
pthread_attr_init(&attr);
pthread_attr_setstacksize(&attr, stack_sz);
pthread_attr_setdetachstate(&attr, PTHREAD_CREATE_JOINABLE);
pthread_create(&thread, &attr, rust_thread_start, (void *) this);
#endif
}
void
rust_thread::join() {
#if defined(__WIN32__)
if (thread)
WaitForSingleObject(thread, INFINITE);
#else
if (thread)
pthread_join(thread, NULL);
#endif
thread = 0;
}
void
rust_thread::detach() {
#if !defined(__WIN32__)
// Don't leak pthread resources.
// http://crosstantine.blogspot.com/2010/01/pthreadcreate-memory-leak.html
pthread_detach(thread);
#endif
}
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