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#include "../globals.h"
#include "sync.h"
void sync::yield() {
#ifdef __APPLE__
pthread_yield_np();
#elif __WIN32__
Sleep(1);
#else
pthread_yield();
#endif
}
void sync::sleep(size_t timeout_in_ms) {
#ifdef __WIN32__
Sleep(timeout_in_ms);
#else
usleep(timeout_in_ms * 1000);
#endif
}
rust_thread::rust_thread() : _is_running(false), thread(0) {
}
#if defined(__WIN32__)
static DWORD WINAPI
#elif defined(__GNUC__)
static void *
#else
#error "Platform not supported"
#endif
rust_thread_start(void *ptr) {
rust_thread *thread = (rust_thread *) ptr;
thread->run();
return 0;
}
void
rust_thread::start() {
#if defined(__WIN32__)
thread = CreateThread(NULL, 0, rust_thread_start, this, 0, NULL);
#else
pthread_attr_t attr;
pthread_attr_init(&attr);
pthread_attr_setstacksize(&attr, 1024 * 1024);
pthread_attr_setdetachstate(&attr, PTHREAD_CREATE_JOINABLE);
pthread_create(&thread, &attr, rust_thread_start, (void *) this);
#endif
_is_running = true;
}
void
rust_thread::join() {
#if defined(__WIN32__)
if (thread)
WaitForSingleObject(thread, INFINITE);
#else
if (thread)
pthread_join(thread, NULL);
#endif
thread = 0;
_is_running = false;
}
bool
rust_thread::is_running() {
return _is_running;
}
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