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path: root/src/test/bench/shootout-binarytrees.rs
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use std;

enum tree { nil, node(~tree, ~tree, int), }

fn item_check(t: ~tree) -> int {
    alt *t {
      nil { ret 0; }
      node(left, right, item) {
        ret item + item_check(left) - item_check(right);
      }
    }
}

fn bottom_up_tree(item: int, depth: int) -> ~tree {
    if depth > 0 {
        ret ~node(bottom_up_tree(2 * item - 1, depth - 1),
                  bottom_up_tree(2 * item, depth - 1), item);
    } else { ret ~nil; }
}

fn main(args: [str]) {
    let n = if vec::len(args) == 2u {
        option::get(int::from_str(args[1]))
    } else {
        8
    };
    let min_depth = 4;
    let mut max_depth;
    if min_depth + 2 > n {
        max_depth = min_depth + 2;
    } else { max_depth = n; }
    let stretch_depth = max_depth + 1;
    let stretch_tree = bottom_up_tree(0, stretch_depth);
    io::println(#fmt("stretch tree of depth %d\t check: %d",
                          stretch_depth,
                          item_check(stretch_tree)));
    let long_lived_tree = bottom_up_tree(0, max_depth);
    let mut depth = min_depth;
    while depth <= max_depth {
        let iterations = int::pow(2, (max_depth - depth + min_depth) as uint);
        let mut chk = 0;
        let mut i = 1;
        while i <= iterations {
            let mut temp_tree = bottom_up_tree(i, depth);
            chk += item_check(temp_tree);
            temp_tree = bottom_up_tree(-i, depth);
            chk += item_check(temp_tree);
            i += 1;
        }
        io::println(#fmt("%d\t trees of depth %d\t check: %d",
                         iterations * 2, depth,
                         chk));
        depth += 2;
    }
    io::println(#fmt("long lived trees of depth %d\t check: %d",
                     max_depth,
                          item_check(long_lived_tree)));
}