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// ignore-tidy-linelength
// ignore-windows failing on win32 bot
// ignore-freebsd: gdb package too new
// ignore-android: FIXME(#10381)
// compile-flags:-g
// The pretty printers being tested here require the patch from
// https://sourceware.org/bugzilla/show_bug.cgi?id=21763
// min-gdb-version 8.1
// min-lldb-version: 310
// === GDB TESTS ===================================================================================
// gdb-command: run
// gdb-command: print btree_set
// gdb-check:$1 = BTreeSet<i32>(len: 15) = {0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14}
// gdb-command: print empty_btree_set
// gdb-check:$2 = BTreeSet<i32>(len: 0)
// gdb-command: print btree_map
// gdb-check:$3 = BTreeMap<i32, i32>(len: 15) = {[0] = 0, [1] = 1, [2] = 2, [3] = 3, [4] = 4, [5] = 5, [6] = 6, [7] = 7, [8] = 8, [9] = 9, [10] = 10, [11] = 11, [12] = 12, [13] = 13, [14] = 14}
// gdb-command: print empty_btree_map
// gdb-check:$4 = BTreeMap<i32, u32>(len: 0)
// gdb-command: print option_btree_map
// gdb-check:$5 = BTreeMap<bool, core::option::Option<bool>>(len: 2) = {[false] = [...], [true] = [...]}
// (abbreviated because both values vary wildly over gdb versions and/or linux distributions)
// gdb-command: print nasty_btree_map
// gdb-check:$6 = BTreeMap<i32, pretty_std_collections::MyLeafNode>(len: 15) = {[0] = pretty_std_collections::MyLeafNode (0), [...]}
// (abbreviated because it's boring but we need enough elements to include internal nodes)
// gdb-command: print vec_deque
// gdb-check:$7 = VecDeque<i32>(len: 3, cap: 8) = {5, 3, 7}
// gdb-command: print vec_deque2
// gdb-check:$8 = VecDeque<i32>(len: 7, cap: 8) = {2, 3, 4, 5, 6, 7, 8}
#![allow(unused_variables)]
use std::collections::BTreeMap;
use std::collections::BTreeSet;
use std::collections::VecDeque;
struct MyLeafNode(i32); // helps to ensure we don't blindly replace substring "LeafNode"
fn main() {
// BTreeSet
let mut btree_set = BTreeSet::new();
for i in 0..15 {
btree_set.insert(i);
}
let mut empty_btree_set: BTreeSet<i32> = BTreeSet::new();
// BTreeMap
let mut btree_map = BTreeMap::new();
for i in 0..15 {
btree_map.insert(i, i);
}
let mut empty_btree_map: BTreeMap<i32, u32> = BTreeMap::new();
let mut option_btree_map: BTreeMap<bool, Option<bool>> = BTreeMap::new();
option_btree_map.insert(false, None);
option_btree_map.insert(true, Some(true));
let mut nasty_btree_map: BTreeMap<i32, MyLeafNode> = BTreeMap::new();
for i in 0..15 {
nasty_btree_map.insert(i, MyLeafNode(i));
}
// VecDeque
let mut vec_deque = VecDeque::new();
vec_deque.push_back(5);
vec_deque.push_back(3);
vec_deque.push_back(7);
// VecDeque where an element was popped.
let mut vec_deque2 = VecDeque::new();
for i in 1..8 {
vec_deque2.push_back(i)
}
vec_deque2.pop_front();
vec_deque2.push_back(8);
zzz(); // #break
}
fn zzz() {
()
}
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