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// Sanity-check the code examples that appear in the object system
// documentation.
use std;
import comm::chan;
import comm::send;
import comm::port;
fn main() {
// Ref.Item.Obj
obj counter(state: @mutable int) {
fn incr() { *state += 1; }
fn get() -> int { ret *state; }
}
let c: counter = counter(@mutable 1);
c.incr();
c.incr();
assert (c.get() == 3);
obj my_obj() {
fn get() -> int { ret 3; }
fn foo() -> int {
let c = self.get();
ret c + 2; // returns 5
}
}
let o = my_obj();
assert (o.foo() == 5);
// Ref.Type.Obj
type taker =
obj {
fn take(int);
};
obj adder(x: @mutable int) {
fn take(y: int) { *x += y; }
}
obj sender(c: chan<int>) {
fn take(z: int) { send(c, copy z); }
}
fn give_ints(t: taker) { t.take(1); t.take(2); t.take(3); }
let p = port();
let t1: taker = adder(@mutable 0);
let t2: taker = sender(chan(p));
give_ints(t1);
give_ints(t2);
}
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