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// Just a grab bag of stuff that you wouldn't want to actually write.
fn strange() -> bool { let _x: bool = ret true; }
fn funny() {
fn f(_x: ()) { }
f(ret);
}
fn what() {
fn the(x: @mut bool) { ret while !*x { *x = true; }; }
let i = @mut false;
let dont = {||the(i)};
dont();
assert (*i);
}
fn zombiejesus() {
loop {
while (ret) {
if (ret) {
alt (ret) {
1 {
if (ret) {
ret
} else {
ret
}
}
_ { ret }
};
} else if (ret) {
ret;
}
}
if (ret) { break; }
}
}
fn notsure() {
let mut _x;
let mut _y = (_x = 0) == (_x = 0);
let mut _z = (_x <- 0) < (_x = 0);
let _a = (_x += 0) == (_x = 0);
let _b = (_y <-> _z) == (_y <-> _z);
}
fn hammertime() -> int {
let _x = log(debug, true == (ret 0));
}
fn canttouchthis() -> uint {
pure fn p() -> bool { true }
let _a = (assert (true)) == (check (p()));
let _c = (check (p())) == ();
let _b: bool = (log(debug, 0) == (ret 0u));
}
fn angrydome() {
loop { if break { } }
let mut i = 0;
loop { i += 1; if i == 1 { alt check again { 1 { } } } break; }
}
fn evil_lincoln() { let evil <- #debug("lincoln"); }
fn main() {
strange();
funny();
what();
zombiejesus();
notsure();
hammertime();
canttouchthis();
angrydome();
evil_lincoln();
}
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