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use std;
import std::math::*;
#[test]
fn test_sqrt() {
assert sqrt(9.0) == 3.0;
assert sqrt(4.0) == 2.0;
assert sqrt(1.0) == 1.0;
assert sqrt(0.0) == 0.0;
}
#[test]
fn test_max_min() {
assert max(0, 1) == 1;
assert min(0, 1) == 0;
assert max(0, -1) == 0;
assert min(0, -1) == -1;
assert max(0.0, 1.0) == 1.0;
assert min(0.0, 1.0) == 0.0;
}
#[test]
fn test_angle() {
fn angle(vec: (float, float)) -> float {
alt vec {
(0f, y) when y < 0f { 1.5 * std::math::pi }
(0f, y) { 0.5 * std::math::pi }
(x, y) { std::math::atan(y / x) }
}
}
assert angle((1f, 0f)) == 0f;
assert angle((1f, 1f)) == 0.25 * pi;
assert angle((0f, 1f)) == 0.5 * pi;
}
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