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fn main() {
let tiles = Default::default();
for row in &mut tiles {
for tile in row {
//~^ NOTE the element type for this iterator is not specified
*tile = 0;
//~^ ERROR type annotations needed
//~| NOTE cannot infer type
//~| NOTE type must be known at this point
}
}
let tiles: [[usize; 3]; 3] = tiles;
}
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