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use std::alloc::{alloc, realloc, Layout};
fn main() {
unsafe {
let x = alloc(Layout::from_size_align_unchecked(1, 1));
let _y = realloc(x, Layout::from_size_align_unchecked(1, 1), 1);
let _z = *x; //~ ERROR: dereferenced after this allocation got freed
}
}
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