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//! Ensure that we aren't relying on any non-system DLLs when running
//! a "hello world" application by setting `PATH` to `C:\Windows\System32`.
//@ only-windows
use run_make_support::{env_var, rustc};
use std::path::PathBuf;
use std::process::Command;
fn main() {
rustc().input("hello.rs").run();
let windows_dir = env_var("SystemRoot");
let system32: PathBuf = [&windows_dir, "System32"].iter().collect();
// Note: This does not use the support wrappers so that we can precisely control the PATH
let exe = "hello.exe";
let status = Command::new(exe).env("PATH", &system32).spawn().unwrap().wait().unwrap();
if !status.success() {
panic!("Command failed!\noutput status: `{status}`");
}
}
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