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use crate::database::Database;
use twilight_cache_inmemory::DefaultInMemoryCache;
use twilight_gateway::Event;
use twilight_http::{Client as HttpClient, client::InteractionClient};
use twilight_model::{
channel::message::Embed,
gateway::payload::incoming::InteractionCreate,
http::interaction::{InteractionResponse, InteractionResponseData, InteractionResponseType},
id::{
Id,
marker::{ChannelMarker, GuildMarker, MessageMarker, UserMarker},
},
};
const PROD_APP_ID: u64 = 1363055126264283136;
const DEV_APP_ID: u64 = 1363494986699771984;
const APP_ID: u64 = PROD_APP_ID;
// A Absolutely Remarkably Terrible Thing
macro_rules! aumau {
($meow:expr) => {
$meow.await.unwrap().model().await.unwrap()
};
}
pub struct Brain {
pub db: Database,
http: HttpClient,
cache: DefaultInMemoryCache,
}
impl Brain {
pub fn new(db: Database, http: HttpClient, cache: DefaultInMemoryCache) -> Self {
Self { db, http, cache }
}
pub fn update_cache(&self, event: &Event) {
self.cache.update(event);
}
/// Get the interaction client. Used for responding to interactions
pub fn interaction(&self) -> InteractionClient<'_> {
self.http.interaction(Id::new(APP_ID))
}
/// Respond to the interaction indicated by `create`. This method will
/// respond as an `InteractionResponseType::ChannelMessageWithSource`
pub async fn interaction_respond(
&self,
create: &InteractionCreate,
data: InteractionResponseData,
) {
self.interaction()
.create_response(
create.id,
&create.token,
&InteractionResponse {
kind: InteractionResponseType::ChannelMessageWithSource,
data: Some(data),
},
)
.await
.unwrap();
}
pub async fn send_message_with_embed<S: AsRef<str>>(
&self,
channel: Id<ChannelMarker>,
msg: S,
embed: Embed,
) -> Id<MessageMarker> {
aumau!(
self.http
.create_message(channel)
.embeds(&[embed])
.content(msg.as_ref())
)
.id
}
/// Retrieve information about a member of a guild. This method checks the
/// cache first, and then makes a request if it isn't there
pub async fn guild_member(&self, guild_id: Id<GuildMarker>, user_id: Id<UserMarker>) -> Member {
let user = self.cache.user(user_id);
let member = self.cache.member(guild_id, user_id);
match user.zip(member) {
Some((user, member)) => Member {
id: user_id,
handle: user.name.clone(),
global_name: user.global_name.clone(),
nick: member.nick().map(<_>::to_owned),
},
None => {
let member = aumau!(self.http.guild_member(guild_id, user_id));
Member {
id: user_id,
handle: member.user.name,
global_name: member.user.global_name,
nick: member.nick,
}
}
}
}
/// Check the database for a leaderboard belonging to this guild. If it
/// does not exist, create one. Returns whether or not one existed before
/// this function was called
pub fn create_leaderboard_if_not_exists(&self, guild: Id<GuildMarker>) -> bool {
if !self.db.leaderboard_exits(guild.get()) {
self.db.create_leaderboard(guild.get()).unwrap();
false
} else {
true
}
}
}
pub struct Member {
pub id: Id<UserMarker>,
pub handle: String,
pub global_name: Option<String>,
pub nick: Option<String>,
}
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